Help support TMP


"WoC "Starship Battles" review, AAR" Topic


10 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the Miniature Boardgames Message Board

Back to the Star Wars Message Board

Back to the Spaceship Gaming Message Board

Back to the Blogs of War Message Board

Back to the SF Product Reviews Message Board



1,092 hits since 10 May 2017
©1994-2017 Bill Armintrout
Comments or corrections?

Queen Catherine10 May 2017 6:52 a.m. PST

I fought against Grand Moff Winkie, and posted the results along with the AAR here:
link

I really like the game components, but the rules have issues. The main question is – modify or start from scratch??

Personal logo Landorl Supporting Member of TMP10 May 2017 8:42 a.m. PST

Another option is go over to Star Wars Armada, but it is more expensive.

Yet another option is to look at a different rules set. 2 hour wargames has 5150, which is fairly easy to play. Starmada isn't too complicated.

Mako11 Supporting Member of TMP Inactive Member10 May 2017 8:44 a.m. PST

Full Thrust?

Personal logo Weasel Supporting Member of TMP10 May 2017 9:15 a.m. PST

Most of my Star Wars nerd friends swear by Armada.

Personal logo Landorl Supporting Member of TMP10 May 2017 7:01 p.m. PST

Armada is a fair;y simple game. it is only when you start adding a lot of cards that it starts getting complex.

Queen Catherine12 May 2017 9:06 a.m. PST

Well, I played a full game with lots of starfighters. It added a lot of play decisions and interest. This is a pretty detailed analysis with lots of pics:
link

It really strikes me as a game designed for starfighter combat, with big ships looming here and there either vaping each other or being assaulted dramatically by starfighters. It works surprisingly well within those design limits.

I'm going to be doing some more play analysis of it soon.

I think I'll just use my copies of the WoC RPG starship combat book to fill in a few details here and there, we'll see. I don't see a point the moment of using Full Thrust or Armada; the former doesn't have much SW feel, the latter is a bucket of money for a system I don't have, and I don't have a problem with the WoC ships, really.

So to the OP: my answer at this point is "modify" rather than "start from scratch".

Personal logo Weasel Supporting Member of TMP12 May 2017 6:38 p.m. PST

Well, there's an advantage to working with what you know :)
Good luck and keep sharing!

Queen Catherine14 May 2017 9:24 a.m. PST

I think it is especially about working with what you understand. Since I understand how the system works, the right small change or two will make all the difference.

Here's a couple of pics, asking the question…

How does this:

picture

and this:

picture

end?
link

Part time gamer17 May 2017 4:06 a.m. PST

Modify, by all means modify!
I played WoC Starship Battles when 1st released, "issues' is being kind.
I found NO reason What-so-Ever to even move the ships based on the rules as written.
So I did some 'home rules' found it made the game far more enjoyable.

Just FYI, I bought the 'Clone Wars' not the Rebellion.

The only 'real' issue I had (other than the rules) some had minor to 'serious' warping issues (pulled from the mold far too soon prehaps).
I.E. the Neb. Frigate & CIS DD. (but this could be repaired to some extent).

And practically 'all' ships are One Size, Not Scale, Size. Apprx. 4in.
For Ex. Banking Clan FF est. 1 1/2in. too large, in relation to the other ships.

The 'worst' part, of the Rebellion period, there were no Vicorty Cl. SD's made
Only the Imp. and Interdictor classes.

Landorl
Another option.. Star Wars Armada, but it is more expensive.
Respectfully: "Perhaps the understatement of games.
One Imp. Cl. SD, $50 USD, IMHO not 'even' resonable.
One very good reason to consider using WoC ships in place of FFG's for 'Armada'.
The exception, "IF" you do, I would certainly get FFG's fighter expansion sets. They are outstanding!
Landorl
Armada is a fair;y simple game. it is only when you start adding a lot of cards that it starts getting complex.
Agreed. Ive played a cpl demo's and personally, 'keeping track' of all of the various tokens & especially the cards was a bit daunting.
'Lost my way more than once.'

Some have suggested, 'if' your going to go w/ Armada, limit the No. of cards to no more than 1-2 per ship so not to over complicate the game.

Dameon23 May 2017 11:44 p.m. PST

I remember being so excited about Star Wars Starship Battles when is came out and being so horribly disappointed by the rules…

I recommend modifying the Firestorm Armada rule set from Spartan Games. It's FREE online at:

link

That said you could also use a modified version of the naval rules for their Uncharted Seas or Dystopian Wars rule sets, also free and lists and all use the same core mechanic.

Sorry - only verified members can post on the forums.