Modify, by all means modify!
I played WoC Starship Battles when 1st released, "issues' is being kind.
I found NO reason What-so-Ever to even move the ships based on the rules as written.
So I did some 'home rules' found it made the game far more enjoyable.
Just FYI, I bought the 'Clone Wars' not the Rebellion.
The only 'real' issue I had (other than the rules) some had minor to 'serious' warping issues (pulled from the mold far too soon prehaps).
I.E. the Neb. Frigate & CIS DD. (but this could be repaired to some extent).
And practically 'all' ships are One Size, Not Scale, Size. Apprx. 4in.
For Ex. Banking Clan FF est. 1 1/2in. too large, in relation to the other ships.
The 'worst' part, of the Rebellion period, there were no Vicorty Cl. SD's made
Only the Imp. and Interdictor classes.
Landorl
Another option.. Star Wars Armada, but it is more expensive.
Respectfully: "Perhaps the understatement of games.
One Imp. Cl. SD, $50
USD, IMHO not 'even' resonable.
One very good reason to consider using WoC ships in place of FFG's for 'Armada'.
The exception, "IF" you do, I would certainly get FFG's fighter expansion sets. They are outstanding!
Landorl
Armada is a fair;y simple game. it is only when you start adding a lot of cards that it starts getting complex.
Agreed. Ive played a cpl demo's and personally, 'keeping track' of all of the various tokens & especially the cards was a bit daunting.
'Lost my way more than once.'
Some have suggested, 'if' your going to go w/ Armada, limit the No. of cards to no more than 1-2 per ship so not to over complicate the game.