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"Solo non-Traveller RPG Option" Topic

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546 hits since 7 May 2017
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Mako11 Supporting Member of TMP07 May 2017 3:13 p.m. PST

There's a new, unofficial, Traveller, Solo RPG option available for gaming now:


$9.99 USD, from DriveThruRPG:


Has anyone downloaded it, and tried it out?

If so, I'd be interested in hearing what you, and/or others think of it.

It's got a 4.5 out of 5 rating on the DTRPG website, so for those that have bought it, it seems they like it.

"SOLO is a solo add-on for Cepheus Engine and the 2D6 SF roleplaying game that it is based on. Available as a softback edition NOW on".

Not sure what the "Cepheus Engine" is, other than perhaps another RPG system similar to Traveller, and/or other RPGs, so don't know if you need that too, in addition to the Traveller rules.

"If your players are out of town, or you want to experience your own sci-fi setting ‘from the inside', SOLO is the answer. This isn't the usual collection of random word tables – instead it presents an array of game types and campaign styles that you can play solo, in the company of a complete adventuring party. Exploring new star systems? Chasing pirates in a naval destroyer? Touting for patrons on one frontier world after another? Smuggling? Planning interstellar heists? Operating a free trader on the margins of profit – and legality?

SOLO allows you to pick up your favourite version of the game to run the kinds of sessions that are normally reserved for a traditional group of table-top players – led by a referee.

SOLO includes:
•Copious examples of play
•Guidelines to ease the process of character creation
•Rules for inter-character drama
•The Plan: A single, universal scene resolution mechanic
•Solid advice on tying seemingly random events together
•Fast play space combat rules
•Checklists to speed play and help understanding
•A unique space exploration sub-system
•Star system creation rules
•Record sheets

You will be surprised, enthralled and captivated by the events unfolding around your player-characters. Can you shepherd them through adversity? Will their past catch up with them?

You – and YOU ALONE – will decide".


From the quick overview, looks like it includes 4 campaigns in the rules: Travellers, Star Trackers (think Killjoys, I suspect), Naval Officers, and Survey Scouts.

Sadly, the font of the example shared is so small that I can only glean headline titles from it, even when increasing to 250% size on my monitor.

Still, looks and sounds somewhat interesting, based upon the reviews – only 3 of them though.

A couple of comments do raise concerns, e.g. a single die roll for the outcome of success of a "scene", which is a bit discouraging for those people that like to get into the weeds of experiencing and making stuff happen. It's at the opposite end of the spectrum of Mythic in that regard.

Apparently, there are a lot of useful tables and other info included in it though, so might be worth checking out.


TNE230007 May 2017 8:11 p.m. PST

Cepheus Engine is not Traveller
(but it is)


darthfozzywig Supporting Member of TMP07 May 2017 10:02 p.m. PST

$10 USD – minimal investment to find out.

Of course, I find LBB Traveller great for solo gaming anyway. I was just rolling up characters and (yet another) subsector just the other day.

Personal logo Shaun Travers Supporting Member of TMP08 May 2017 4:09 a.m. PST

Andy Slack reviewed it last month on his Halfway Station blog, giving it a rare 5 out of 5:


Mako11 Supporting Member of TMP08 May 2017 9:27 a.m. PST

Thanks for sharing, Shaun.

That is an excellent, and detailed review.

Oh, and what I thought was "Star Trackers", is really "Star Traders", though you can create the former I suspect, on your own.

Terrement Supporting Member of TMP08 May 2017 11:17 a.m. PST

For $10.00 USD I'd go with Mythic instead

"A couple of comments do raise concerns, e.g. a single die roll for the outcome of success of a "scene", "

You could speed things up even more by simply deciding not just the outcome of the scene but for all the scenes of the night's play with one die roll. Then you could move on and actually play a real game.

I will do singe roll outcomes in a campaign for determining the results of "off table" events that I don't want to bother with gaming but the results of which feed into what I will be playing on the table. But the
"one roll to solve it all" sounds like you are missing the gaming of the event. For me, the details of how I got to the end are often more significant and enjoyable than knowing the end results.

"Romeo & Juliette"
Romeo and Juliette is about two star-crossed lovers, each from a rival family in old Verona. My roll of 18 on a D20 means they both end up dead by suicide due to a missed message and a grave misunderstanding. The two families patriarchs enter into (at least for the moment) a sorrowful understanding of the cost of conflict.

Wasn't that really great? That's what I got on the table when I rolled…

Calico Bill09 May 2017 4:19 a.m. PST

Just got it. Seems excellent so far from reading, though I have not tried to game it yet. The concept is certainly sound.

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