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"Looking for early WWI rules. " Topic


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World War One

1,648 hits since 5 May 2017
©1994-2019 Bill Armintrout
Comments or corrections?

Old Contemptibles Supporting Member of TMP05 May 2017 2:37 p.m. PST

I am looking for a set of rules to use for early WWI.

Prefer:

1914 to 1916

15mm

Regimental/Battalion

Ratio – 1:20 to 1:50

One base = around one Company (4 or so figures per base)

4 to 10 bases per regimental/battalion (depending on size or unit)

Suitable for large multiplayer games, 4 to 8 players (probably no cards)

Any suggestions?

coopman05 May 2017 3:16 p.m. PST

I have an older set entitled "Great War" that may fit the bill. I have my copy at work though. I can scan it & send it to you early next week, if you like.

Henry Martini05 May 2017 3:18 p.m. PST

Great War Spearhead.

Vimy Ridge05 May 2017 7:02 p.m. PST

Great War Spearhead – lulu.com/spotlight/GWSHII

Vimy Ridge05 May 2017 7:58 p.m. PST

Just to be clear on GWSH II – each base is a company – Regiment/brigade is your maneuver element and consists of between 12 and 16 infantry companies along with any relevant support weapons (MG's and TMs). These go along with a Command stand so that most Regiments/Brigades number around 14 to 20 stands in total.

jefritrout05 May 2017 9:20 p.m. PST

I think that Fred Haub and Terry Sirk still have their rules called "Great War" for sale. It sounds exactly like what you want.

stewart46A06 May 2017 3:32 a.m. PST

Try Peter Pig. Square bashing rule set. Div v Div
Div 8-10 battalions(4 bases each) 6 MG units, 4 Guns
Off table assets include different artillery barrages including gas.
Army book has 50 different army lists of all nations.
Pre game to determine attacker/defender
No cards

surdu2005 Sponsoring Member of TMP06 May 2017 12:42 p.m. PST

Duncan Adams did a very nice (free) supplement for Look, Sarge, No Charts: WWII that is designed exclusively for early WWI. See information here: link

10mm Wargaming Supporting Member of TMP08 May 2017 1:08 a.m. PST

I would recommend World War I Rules Rapid Fire Rules Adaptations. Hope it helps.

Take care

Andy

Evzone23 Aug 2018 12:29 p.m. PST

Great War by Haub and Siri get my vote

monk2002uk24 Aug 2018 2:13 a.m. PST

Here are some links to early WW1 games using Great War Spearhead 2. There is a mix across the different fronts. You will also see that GWSH can accommodate large games with multiple players. This first link is to the replay of the Battle of the Marne, which covered 50' of tables and 10s of thousands of figures ;-):

link

link

link

link

link

link

link

link

Robert

Old Contemptibles Supporting Member of TMP24 Aug 2018 7:43 a.m. PST

Thanks for links. Very helpful.

Basha Felika25 Aug 2018 1:22 a.m. PST

Another vote for GWS II

barcah200122 Oct 2018 7:18 p.m. PST

Rather than using WWII rules as a starting point for early war, what do people think of Franco-Prussian as a basis?

khanscom23 Oct 2018 8:37 a.m. PST

Key systems in WWI like small- caliber repeating rifles, automatic weapons, and quick- firing field artillery with recoil- absorbing mechanisms (all available from 1914) are a far cry from those available during the 1860s or 1870s. Much easier, I would think, to backdate WWII rules than attempt to update FPW.

Period- specific rules might be the better option-- Kallistra's "Raging Empires" is worth a look.

barcah200123 Oct 2018 10:11 a.m. PST

Sounds reasonable—I would hope for a ground-up period specific group to be created. I was assuming new artillery, inhanced firepower and some additional heavy weapons stands— machineguns and mortars would make the FPW figures playable for 1914

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