A new game coming out may 23rd, I pre-ordered it, so I have access to the Beta.
The concept of the game is you choose a division, like 15th Scotish, 2nd Armored, SS, Fallsjermjeger, 101st etc.
Depending on which division you choose, you'll make a deck of cards.
This is the 15 Scotish division, before the deck
You then have a set number of slots for cards, in this case, 40. The deck is divided into, Recon, infantry, Tank, support, Anti-tank, anti-air, artillery, and air.
And the number of slots for each category varies from division to division.
On top of this, the game is divided into phases, A, B, and C. Some divisions are better in phase A or B while others in C. Some cards can only be used in B or C, while others in A. Generally a card of infantry in C can be activated more times and have often better moral than an infantry car from the A phase. This means you can choose how you build your division, not only in which unit to choose, but how you want your deck to be loaded, early or mid game or late game.
This is the Finished deck. As you see, I have left quite a few slots empty in support and anti-air.
The actual gameplay is that you start with a set number of points(say 500) You then use those 500 points to buy cards(cards have different values, like just 30 for aWilly's jeep with a 30 .cal to 200 for a P47 with rockets. After using up the 500 points the game starts.
The objective is to push your "zone" forward and take over as much as the map as possible.
Here you see the borders of the map, red is enemy blue is you and your allies.
Points will tick in at regular intervals that you use to buy more units. A division that is better early on, will get proportionally more points per tick than a late heavy division but all division will get absolute more points in Phase B and C. This can be like 75 in A, 100 in B and 125 in C or 75/100/125.
The gameplay is quite realistic, but it's still a game, not a simulator. It's on the realistic side. With quite complex calculations for armor, penetration. The units can be pinned or and retreat. Vehicles can lose specific parts, like a tank, can get transmission destroyed or sights. Even when they get destroyed you usually get info on why(fuel explosion, ammo explosion etc.
Infantry units will easily be wiped out if moving in the open and get within range of machinegun.
The graphics are quite nice!
The jeep is a cheap fast unit, that is a glass cannon, it can take out MANY infantry units if in the right place, but is taken out in seconds when under fire.
The front line moves here and there, You get a gets points towards victory for each part over 50% of the map you control. You win either by getting the points needed to win(can be set from 1500 to 2500 points, or by controlling almost all the map.
The game does seem to have a bit of a problem when playing on easy I won quite easily even my first two games without knowing what the hell I'm doing.
But on medium, the air is quite nasty! This seem to be a running problem with lots of RTS games, for those of us that are quite bad, you'll never find a difficulty level that works for you, easy is too easy and medium is too hard.
The game is quite safesfing when you have got a perfect possion and your AT guns and machineguns just wipe out a massive attack. On the other hand, you will quite helpless when you only got a coulpe of infantry units left. that are under mortar fire and 3 panzers are roling over them. Even if you have points to buy more units, they still have to get all the way from you end of the map to were the action is. And units don't move very fast.