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"Module Suitability Review - Airlords of the Ozarks " Topic

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287 hits since 3 May 2017
©1994-2018 Bill Armintrout
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Tango0104 May 2017 3:09 p.m. PST

"Airlords of the Ozarks to me, reflected a change in the "bad guys" in Twilight: 2000 from the traditional Soviets to something far more sinister, and familiar, New America. New America is born of the darkest fears about the Neo-Nazi movement from the 1980s. The ideas were borne of the seeming rise of the neo-Nazi movement, as well as the fears real, and imagined of the Christian Right. That said. New America, whatever your views, is to me, presented an "anti-Morrow Project" to pit against your players (and might have been a bit of a parody of said game, but that is my own position).

But on to the adventure. It's got a lot. The "recon" mission has sort of a creeping horror element to it, as you realize the true nature of the "Airlords" and what they have at their disposal (three dirigibles and a mess of ultralights). Air superiority in Twilight: 2000 against unprepared towns in the Ozarks is nothing short of devastating, as our heroes might find out.

The rot of New America goes as far as the state house in Little Rock in a side plot, and the mission to destroy New America's airfleet can resemble Guns of Navarone if done right. And there is the small issue of New America having some crude CALCMs at it's disposal…(Nice job MilGov). Yeah, you gotta destroy those too…"
full review here


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