Help support TMP


"AK-47 meets Dr Who" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the Modern Discussion (1946 to 2006) Message Board

Back to the 15mm Sci-Fi Message Board

Back to the Pulp Gaming Message Board



948 hits since 2 May 2017
©1994-2017 Bill Armintrout
Comments or corrections?

Guthroth02 May 2017 3:55 a.m. PST

OK, I'm currently laid up and with no work to do the brain is fevering with ideas.

Has anyone ever tried adding a Pulp element to AK-47 ? AK is a great game system, and is a 1 model/1 man so it would be relatively simple to add a paragraph or two to account for the good Doctor and his assistants.

I already have some ideas bubbling away but would love to hear what – if anything – other folk have tried.

TIA

Mako11 Supporting Member of TMP Inactive Member02 May 2017 4:57 a.m. PST

Most, if not ALL of Africa seems to me to be rather "pulpy" already.

My latest example is the new South African president getting booed out of the stadium by "his people".

That could certainly make for a number of interesting story-lines, all by itself.

Of course, the Dr. can show up anywhere, so……..

Wonder which side he'll take?

nvdoyle02 May 2017 9:34 a.m. PST

Adding Dr. Who to AK-47? You're odd. I like that. :)

Rules, no idea on specifics – random weirdness, rerolls, strange event tables, interesting effects on nearby troops or commanders (the Dr. is always trying to talk his way into or out of things)…

But you'll need the police box, and the Dr. and companion(s) would make a great 'hero' stand, with many possible variants.

Does anyone make the call box and characters in 15mm?

Guthroth02 May 2017 10:46 a.m. PST

I've no idea how to program his arrival, or what points they would cost but random ideas so far suggest treating the Sonic Screwdriver as a +2 weapon with a very short range (6"?) that can move and fire. The catch being that it has no effect on biological targets, but if successful disables technology for the rest of the game. (1 vehicle/heavy weapon or 1D6 bases of robots cease to function, or 1D6 groups of foot become unarmed.)

His companions make a single unarmed foot base, but with the same +2 in close combat with vehicles or robots. If successful, same effect as the Doctor (inventive vandals). When shot at both the Doctor and Companions count as an armoured target and can gain any benefits from cover (sneaky devils).

If the Doctor or his Companions are killed or contacted by enemy foot they surrender immediately and are removed from the table. In their next movement phase they reappear, either adjacent to the enemy Commander or the most important objective.

I have a Tardis but it needs more thought.

erraticassassin Inactive Member02 May 2017 11:05 a.m. PST

Rebel Minis call box: link

Rebel Minis 'civilian zombie hunters': link

Other suggestions:

CP Miniatures have some 'alien scientists' which can pass as Ood: link

(painted: link)

They also have some 'big-eyed aliens' in 28mm, the younglings of which are probably about right for 15mm: link

Khurasan has some civilian scientists, one of which can look pretty Doctor-ish: link (seen with GZG old-sculpt Kra'vak in a Sontaran-ish paint scheme).

Sorry - only verified members can post on the forums.