I never use recommended ratios of forces.
I usually go for 1 "Rub", "Regiment", "Corps", etc of bad guys (no offense intended) to each unit of British infantry.
In Sudan, for example, a "Rub" of Mahdists is two units of sword and spear and one rifle, plus a cavalry.
So for a 1 vs 1 player game, the Mahdists might have two rubs plus a artillery, the British 1 Brit infantry, 1 Egyptian unit, a mounted infantry, artillery and a "command" unit of colonel, ADCs, baggage train and a ten man guard unit.
Makes for a bloody game, where the British have a 50/50 chance of victory at best.
Different than Convention games of 8-12 players, which is usually evenly matched as far as forces for each side, and the objective and time being the critical factor for a British win. (Large games add a din of battle, as you can have 4-6 "Generals" trying to move and shoot, and you know what they say about "Too Many Chefs and Not Enough Indians").
I try to avoid the games where the British/Europeans are so evenly matched it starts and ends with a complete route of the natives.
If I error, it's on the native side.
What do you do?