Help support TMP

"One Hour Wargames for Skirmishes??" Topic

18 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.

Back to the 19th Century Discussion Message Board

Back to the 18th Century Discussion Message Board

699 hits since 1 May 2017
©1994-2018 Bill Armintrout
Comments or corrections?

nnascati Supporting Member of TMP01 May 2017 12:06 p.m. PST

To those familar with OHW, will the scenarios work if translated to a skirmish level? IE, a couple dozen figures per side. I'm always looking for scenarios I cna use for French and Indian War.

Jozis Tin Man Supporting Member of TMP01 May 2017 12:18 p.m. PST

I don't see why not, great idea!

Smokey Roan Inactive Member01 May 2017 1:39 p.m. PST

One Hour Wargames? Associated with 2 hour wargames?

nnascati Supporting Member of TMP01 May 2017 1:42 p.m. PST

No, the Neil Thomas rules.

Calico Bill01 May 2017 3:19 p.m. PST

I wouldn't think so. In OHW units take hits and usually after several turns of this, are destroyed. This makes sense since the unit may be composed of hundreds of men. In a skirmish game, one hit could be fatal to a unit of one man. The scenarios, with their 15 turn time limit are designed accordingly.

Private Matter01 May 2017 3:28 p.m. PST

I would just give yourself a little more time and go with Two Hour Wargames for skirmish rules. 😉

nnascati Supporting Member of TMP01 May 2017 4:07 p.m. PST

Two Hour Wargames has nothng to do with it. My question was wether the One Hour Wargames sceanrios could be made to work for skirmishes!!

FusilierDan Supporting Member of TMP01 May 2017 4:43 p.m. PST

Nick, I don't see why they wouldn't work. Objectives are sort of the same just the scale is different.

"You guys go over there and shoot whoever tries to cross the river."

"Take your brigade downstream and secure the ford on our flank"

daler240D Supporting Member of TMP01 May 2017 5:20 p.m. PST

yeah, I think they would work great. Two Fat Lardies also has a lot of scenarios for Sharpe's Practice that would also be great.

Martin Rapier01 May 2017 11:09 p.m. PST

Yes, the scenarios would work fine. Some of them are based on the CS Grant ones (which also work well).

advocate01 May 2017 11:17 p.m. PST

Depends what you mean by a skirmish. As Calico Bill says, the hit point mechanism might require at least as many men as hits in a unit. What about missile ranges? Suppression rather than just kill results? Command and control?
I haven't played OHW but these are some of the areas I'd consider.

robert piepenbrink Supporting Member of TMP02 May 2017 4:04 a.m. PST

Most of the scenarios should work. I use the scenarios, but never his rules. You might want a different force composition roll.

mildbill02 May 2017 4:32 a.m. PST

I use the rules but not the force composition rolls. I design my own scenarios, mostly.

parrskool02 May 2017 8:17 a.m. PST

Neils Intro. to Wargames Bk deals with skirmishes

Leadjunky Supporting Member of TMP02 May 2017 7:36 p.m. PST

And if you don't have the full two hours to commit to a larger game you could always just use the one fat lardie. 😁

Jozis Tin Man Supporting Member of TMP03 May 2017 6:48 a.m. PST

I think the scenarios make more sense for small skirmish sized forces in some cases, say Sharp Practice sized, than a whole Brigade. As long as you have around 6 – 8 maneuver elements, it should be a cinch.

For more scenarios and good examples of converting them, go on wargames vault and pick up the Table Top Teasers book from Battlegames Magazine in PDF. It presents most of the scenarios in Horse and Musket format, then a replay that may be in teh Ancients period, WW2, or even in one case 40k!

Queen Catherine25 May 2017 10:55 a.m. PST

I'd say there's a few issues:

First, there's very little terrain on the board. I think you'd have to fill up the "open" terrain with bits of skirmish-type terrain that are ignored at the higher level of these rules, which are basically a regimental level set.

Second, some of the aspects of play, like the 15-turn time limit are out the window. You'll have to figure out what a reasonable time limit is with whatever set of rules you use. But it is worth noting that the game board is a square 6 times the movement of an infantry unit, and 50-66% of the Units are always of that move class.

All this being said, I think that aside from the requirement to translate the details into the set of rules you intend to use, you should be able to get away with it as long as you thoroughly work thru the parameters of the victory conditions and terrain effects. So Rivers for OHW are impassible except for bridges and fords, for example.

dantheman Supporting Member of TMP26 May 2017 4:27 p.m. PST

I tried a few scenarios with a separate skirmish rule set. Didn't work well because there was not enough scenery. You need a bigger table with more scenery for the number of units you suggested.

Sorry - only verified members can post on the forums.