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"WoC "Starship Battles" Cards, support" Topic

13 Posts

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1,688 hits since 28 Apr 2017
©1994-2021 Bill Armintrout
Comments or corrections?

comstarhpg30 Apr 2017 12:53 a.m. PST

I have a few of the cards which ones do you need?

TheBeast30 Apr 2017 1:10 a.m. PST

Rebel Scum looks pretty good, though I've not done an exhaustive search.

Please do tell us how this works out, especially your 3D mods!


TheBeast30 Apr 2017 10:18 a.m. PST

Well, I stayed on topic at least once. ;->=


comstarhpg01 May 2017 12:05 a.m. PST

Hope all goes well :)
I'll keep an eye out on your blog and I can scan or send cards if required :)
Oh and Doug congrats :)
Cheers Matt

Marc the plastics fan16 May 2017 6:14 a.m. PST

Bit small minded of the seller

Long time no play with these – I moved onto x-wing, so I shall follow your rules musings with interest


Part time gamer17 May 2017 10:54 p.m. PST

Queen Catherine
The only reason I can see for big ships to move, however, is to get closer to Fighter Launch, or get side shots on a hard target..
You hit the 'nail on the head *QC. Its like 'tank' warfare.
Your main, best armor is Fwd, the sides 2nd and the rear your weakest. So Why would you want to even move?

Granted as you pointed out, as in 'real' history, a ships side provides more space for more weapons, but then you expose a weaker defense to the enemy.

A cpl of changes I made to my "Clone Wars' collection for example:
Start w/ a ship that has "shield rates as.." Fwd, Side & Aft were say.. 13, 10, 7 respectively.
Once the ship had taken its max. "External Armor", for Ex. 7 pts, then damage was done to the 'Internal SS' Ex 8 pts.

Once both of these had been reached, it became "Heavily Damaged".
Shield rates were reduced by 3 pts. In the above ex. that ships 'emergency'/2ndry shields would have become 10, 7, 4.

Also it would have an "Internal Armor" which now would be 4 pts.and Internal SS of 5pts.

Plus the amount of Damage the weapons could 'deliver' was reduced, some wpn sys. were 'shut down' all together.
The ships "targeting bonus", "Ftr launch", "Ftr def." & speed were all reduced. All to reflect the 'accumulated' damage of a pitched battle.
This kept the game playing longer, as the Dmg pts were not that high to start with.

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