Also Alexander's and Caesar's Greatest Battles.
A AWESOME computer game, using hex grids, and bases of figures , with accurate OB for each battle, or you can customize army size.
Played like a table top game. Movement by multi based units with initiative for each unit's leader, and overall commander.
You start in the historical arraignment, then you can move your army as you wish.
You can play the computer, pick a side, or you can play against an opponent. (The computer is tough, takes great generalship to win, for instance, Cannae. Or any other battle when you are Hannibal)
Combat was typical, with base strength, flank and rear attacks modified. Units armed with missiles automatically fired when a enemy was near, or you could fire at your will. I once killed Nero when my Balearic slingers fired on him. :) Oh, and the bases "fight" during melee. Loud battle sounds, the figures swing and stab, and then when a base loses 3 of their 8, it routs. The Elephant roars are just plain awesome.
When the game ends, it plays music that relates to your situation. "You have won a tactical victory", "You have been defeated","You have won a strategic victory", "You have fought to a tactical draw but hold the field", etc.
Morale factored in, units rout and rally based on historical factors and battlefield situation. (The Gauls at Metaurus, for example, could randomly rout at any time before contact, so you need to put some reliable units behind them, etc)
Horses get scared near elephants or camels, elephants rampage when hit by enough missiles, phalanxes get crushed by flank attacks, cavalry can take off and chase routing enemy units, or loot the baggage train, randomly and without player control, etc .
Very neat. And, you learn a whole lot about the battles. The commanders, the units, the terrain, etc.
Anyhoo. I have the rules on my PC. It has all the tables for combat, initiative, etc resolution, but its written in some sort of code, bunch of numbers, mostly 0 and 1, like 10010000010111001 etc etc but ten times that long.. What the Hell is that?
I would LOVE to get my hands on a human version of the mechanics. It would be a great, I mean great, table top rules set, IMO.
Lots of bases. As I recall, a typical Carthaginian force had 10+ bases of Gauls, 20+ of Spanish medium infantry, 10+ bases of Ligerian heavy infantry, a few large bases of phalanx, 8 or so bases of Numidian light cavalry, 8+ bases of Gaul cavalry, 10+ bases of Balaeric slingers and skirmishers, and sometimes a dozen bases of elephants.
Anyone familiar with these games?