Help support TMP


"Cavalry Units in Battles for Empire 2" Topic


4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't call someone a Nazi unless they really are a Nazi.

For more information, see the TMP FAQ.


Back to the 19th Century Discussion Message Board

Back to the Victorian Colonial Board Message Board


Areas of Interest

19th Century

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

Blue Moon's Romanian Civilians, Part Three

Another four villagers from the Romanian set by Blue Moon.


Featured Profile Article

Herod's Gate

Part II of the Gates of Old Jerusalem.


Featured Book Review


855 hits since 20 Apr 2017
©1994-2024 Bill Armintrout
Comments or corrections?

forlornhope7620 Apr 2017 4:19 a.m. PST

Hi
I'm having trouble with understanding something about cavalry/mounted infantry in the game and wonder if anyone either agrees with me or can put me right?

The game scale for a unit is either an infantry company or cavalry squadron and they both need 8 hits to be removed from play. The assumption here is that they are then of a similar size.

Now with regards to the Anglo Zulu war and in British parlance, the basic cavalry sub unit was a troop (approx. 60 men). A squadron would in fact be 2 troops or 120 men.

Further if we assume an infantry company to be 80-90 strong (debatable I know) it seems to me that the cavalry unit should need less hits to be removed:

Inf Coy 80-90 men = 8 hits
Cav Troop 60 men = 6 hits?

What do other players of the game think?
FH

Ferd4523120 Apr 2017 6:16 a.m. PST

Perhaps because horseflesh can absorb more hits? H

Shedman20 Apr 2017 7:18 a.m. PST

The bottom line is that it is up to you with regards to how many hits a unit can take

Cavalry don't tend to last long in BFE2 – Imperial Cavalry last a bit longer due to the break-off rule so we always play 8 hits regardless of the unit strength

Ferd45231's reason is as good as any

wrgmr120 Apr 2017 9:00 a.m. PST

The original BFE had 4 hits per unit. Chris Leach decided to change the number of hits to streamline the game mechanics and increase the number of hits infantry and cavalry take, creating a larger differential between MGs/Art and Inf/Cav.

If you wish to have a house rule to change it, why not? you are playing the game.

Sorry - only verified members can post on the forums.