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"Fantasy abd Renaissance update for l'Art de la Guerre?" Topic

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1,650 hits since 16 Apr 2017
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Comments or corrections?

Zookie16 Apr 2017 7:39 p.m. PST

Any rumors or info on when the Fantasy or Renaissance supplement rules are coming out?

Zookie16 Apr 2017 7:39 p.m. PST


Puster Supporting Member of TMP16 Apr 2017 11:51 p.m. PST

Also interested in the Renaissance version. Massive pikeblocks changed warfare a lot, as did the later rise of arquebus and field artillery.

RobSmith18 Apr 2017 7:46 a.m. PST

We've been discussing our own versions. The main difference I would take from previous evolutions in DBM to DBR and FoGAM to FoGRen would be to consider Pike/Shot to be a mixed unit. In that way, you don't have to go through all the gyrations of special rules for shot protected by adjacent elements of pike, etc.

You could have early, middle and late. Where early pike/shot shoot down one grade, middle shoot and melee at base grade and late melee as shot with a +1, or something like that.

You can throw in the tercio rule, where the shot can shoot 360 degrees and the unit has no flank or rear.

Then you can also have pure arquebusier and musketier units. And maybe have a bonus for units with bayonets, if you want to go that late.

I know you don't get the feeling of big tercios versus regiments and brigades, but that is true of Romans versus Hellenistic armies, where you don't see on the table the difference between Cohorts and the phalanx. At this level, one could argue that the unit represents as single tercio or an entire brigade of individual regiments.

Just some thoughts.

Puster Supporting Member of TMP19 Apr 2017 2:19 a.m. PST

Add in that Renaissance is the era of transformation, with practically no shot (like the Swiss vs. the Burgundians) over pikeblocks with no, seperate or integrated shot – sometimes defending artillery positions, to the mixed units of the mid 16th to early 17th century. Up to the introduction of bayonets we do have a continual change in the cooperation and coordination of pike, shot, cavalry and artillery.

Its hard to cover that with one set of rules to "rule them all" – but rules made for medievals and ancients usually fail more in that regard.

Condottiere30 Apr 2017 5:13 p.m. PST

Is "l'Art de la Guerre" just another "derivative" rules set, or are there any true innovations?

aynsley683 Supporting Member of TMP01 May 2017 3:50 a.m. PST

I believe they were asking this question over on the yahoo ADLG page, someone emailed the author and got an answer with 24hrs or so of working on the renaissance version I believe, can't remember if a rough date was mentioned at all. But would think that's the best place to check.

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