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"WW2 sniper game rules?" Topic


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Silent Pool15 Apr 2017 9:12 a.m. PST

picture

Are there any rules for a 'sniper game' @ the movie Enemy at the Gate,starring Jude Law?

What would it involve – stealth, time frame, sentries, target(s), opportunity.

Could be interesting.

Joes Shop Supporting Member of TMP15 Apr 2017 9:25 a.m. PST

I think so too: I've had this on my mind for a long time as a back burner project but, so far, have not found a suitable set of rules yet.

Andy ONeill15 Apr 2017 10:14 a.m. PST

There was a board game called sniper! which was pretty good.
The tricky part is creating suspense by hidden deployment and movement.
You could do that by playing with a GM controlling one side and adjudicating sightings.
It'd work as a double blind game. You need a ref, two identical tables of terrain and 2 rooms or some sort of screen.
Map based deployment could work, but you can't move without complications. I suppose you could use a computer. Put a little app together and use computer based movement with a ref to adjudicate spotting.

saltflats192915 Apr 2017 10:18 a.m. PST

Seems like it would lend itself more to an RPG system. an umpire or a double blind table wpuld add the necessary fear and uncertainty.

coopman15 Apr 2017 11:41 a.m. PST

The old SPI "Sniper!" game was simultaneous movement with written plotted orders. Each counter is an individual soldier.

Ceterman15 Apr 2017 1:12 p.m. PST

We played Sniper! for about 5 years straight back in the mid to late 1970's. I remember it being a lot of fun. It was kinda instrumental in getting me to look more into actual Miniature gaming!

Tony S15 Apr 2017 3:31 p.m. PST

We played the TSR version of Sniper! many years ago. It actually came with duplicate maps for double blind play. We played it several times, with each player in a different room, and myself as referee shuttling between the two.

There was one time when the Germans walked into a house through the back door, and carefully went to the front windows to discover the Russians literally in the middle of the street. Wasn't pretty.

That sort of thing could never happen with si-move, or blinds. We had a great time with playing those games double blind. It was also quite revealing to watch each player become very cautious, and suspect every house or corner of harbouring the enemy. And if one player did occupy a house, the other would often pull back, and seek a flank.

Really interesting, and really fun.

Matsuru Sami Kaze15 Apr 2017 4:27 p.m. PST

Got one word to respond to sniper terror. Mortars.

coopman15 Apr 2017 4:33 p.m. PST

That may be true, but you often don't see them until they fire, and you still might not see them after that because you're dead.

marcus arilius15 Apr 2017 4:35 p.m. PST

yes in the book BATTLE by Kenneth Macksey that's how the Germans deal with the American sniper. calling down a Mortar barrage in the woods he was blunking them from

Andy ONeill16 Apr 2017 2:28 a.m. PST

If you have the resources to do them, double blind adds massively to the gaming experience.
Since you have a ref, the rules can be pretty simple.
All the players need to know rules wise is movement and shooting mode options. They also record ammo.

When a player only has one or two figures they control and no all seeing eye, it's they who supply most of the morale rules you'd want.
Right down to becoming ultra cautious after coming under fire.

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