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"Hlobane A Scenario With Promise" Topic


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Smokey Roan14 Apr 2017 11:20 a.m. PST

Once made a Hlobane game in 10mm. The idea was small units of 5 troopers and a leader, in real time skirmish style.

Thus each unit had mounted, dismounted, wounded, badly wounded, and umounted horses for EACH figure.

Alas, the terrain (Neat, huge pink foam mountain with trails, designed for incremental movement) got commandeered for other projects, and the absolute HORDES of individually based Zulus and British? Well, they look VERY COOL on the shelf.

But what a cool scenario! I always thought it must be a individual type skirmish game, thus "Gutshot" seemed to be the rules to modify, with TSATF mixed in for movement and general unit actions.

Zulu units of 10 or 20.

Am I right? This would be a Hell of a game?

Now that I'm old, 15mm would be the way to go, but a energetic terrain maker with lots of foam could do it in 28mm.

This was an epic battle. Pure Hollywood in real life.

Nick Stern Supporting Member of TMP14 Apr 2017 2:59 p.m. PST

Hlobane using TSATF was the first colonial game I watched at my first miniatures con 30 years ago. I recall the colonial mounted waiting in a queue to exit the mountain as the scenario only allowed two or three men to exit using Devil's Pass at one time. I played the scenario much later with my own miniatures (25mm Ral Parthas). It definitely has its moments, like when the full Zulu impi arrives just as the colonials are starting their descent.

Ragbones14 Apr 2017 5:58 p.m. PST

I'm with ya, Smokey. I think Hlobane would be a great game. One of these days I'll get some mounted and dismounted AZW Colonial auxiliaries and have a go.

Smokey Roan14 Apr 2017 7:37 p.m. PST

Yep. IMO, you have to game the dismounted, wounded, dead horse mechanics.

Need a mechanic for falling horses and riders as well, and more detailed hidden Zulu unit rules (visibility should be real short range in the passes)

The terrain! Basically laminated Styrofoam pieces, with graduated and incremental elevation for the trails. I used a grill lighter to burn out a grooved trail on my 10mm set up, then sanded and carved to suit.

Anyhoo, what a fun project. I really think small units with individual, almost RPG type combat and wound details is best.

And yes, the 20,000 Impi's arrival should be a random event, that could possibly not occur, or occur early.

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