"Ruse de Guerre in Toronto" Topic
9 Posts
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Glenn Pearce | 05 Apr 2017 7:52 a.m. PST |
RdG is a 6mm rule set sold by Baccus6mm that covers the French & Indian War, American War of Independence and the War of 1812. It can be used in other scales and base sizes. I'm holding an "Open House" on Sunday April 23rd at my house in Toronto, to demonstrate the rules with the battle of "Quebec", which is the first scenario in the book. If anyone is interested in attending please contact me at glennrpearce@hotmail.com |
Jozis Tin Man | 05 Apr 2017 8:40 a.m. PST |
I wish I was in Toronto! Please post pictures. |
Anthropicus | 07 Apr 2017 12:04 p.m. PST |
Sadly I have something else going on that day, otherwise I would love to drop by. Are you bringing your rules or a demo to any conventions this year, by the way? |
Glenn Pearce | 08 Apr 2017 7:44 a.m. PST |
Hello Anthropicus! Presently there are no plans to bring them to a convention. I assume your located in Southern Ontario and if so your more than welcome to attend any of our games that are held once a month on a Sunday. We always play RdG. Just send me your email and I will put you on our mailing list that covers all club activities. From there you should be able to pick a date that works for you. Best regards, Glenn |
Steelkilt | 11 Apr 2017 5:42 p.m. PST |
Hi Glenn, I'm a total neophyte to wargaming, and would be very interested to attend your open house. (I'm in Toronto's west end.) I will email you directly for more details. Cheers, Christopher |
coopman | 13 Aug 2017 6:00 p.m. PST |
Do you find that the requirement for a unit to have more than half of its base width within a potential shooter base's straight ahead zone to be an eligible target causes any "gaminess" in the way that the units are maneuvered on the table? It seems like people would move their units so as to avoid being shot at as much as possible and this rule would be easy to exploit to some degree. |
Glenn Pearce | 14 Aug 2017 7:34 a.m. PST |
Hello coopman! Excellent question. The rule on page 11 states the minimum is 50% which is 1 base depth or 30mm. It actually reduces "gaminess" vs some traditional games where you have the constant debate "I can see a fraction of that base so I can fire on it". In other words the player had no intention of getting into a fire fight with that base but because he can get a piece of it he feels he's entitled to a shot. A complete reversal of historical fire fights. So the rule forces bases into a solid position that will allow it to produce effective fire on the target it intended to engage. Not just a "oh, by the way I can shoot at this guy". It also allows units to approach a flank where the defender can't return effective fire unless he turns. So the attackers have to plan their advance which seems to reflect reality much better. Since the attacker can clearly see in advance where the defender can concentrate his fire he can certainly try and develop an approach that will minimize the defensive fire. However, generally the bases are not alone and present a wider target of more than one base. So it's not so easy to shuffle a wider force that completely avoids the defensive fire. So yes if it's just one base or you go last you might have some wiggle room to minimize defensive fire. I think that's pretty common in most rule sets. However, I don't see this as been "gaminess". The attacker has simply chosen the path of least resistance and the defender has for whatever reason chosen not to react. Overall I think this is a great dynamic within the rule system and players feel the same way. Some say it seems more logical and realistic than some other rules. Hopefully this answers your concerns. If not let me know. Best regards, Glenn |
coopman | 14 Aug 2017 10:20 a.m. PST |
Thanks for the quick reply Glenn. |
boy wundyr x | 16 Aug 2017 3:21 p.m. PST |
Catching up on my blog with photos from Glenn's games, here are some with Glenn's AAR from the July game (Espinosa de los Monteros): link
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