"Ligny battle report" Topic
12 Posts
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tshryock | 05 Apr 2017 4:51 a.m. PST |
I blow-by-blow account of my recent battle of Ligny. link |
Frederick | 05 Apr 2017 6:56 a.m. PST |
Great AAR! Thanks for posting |
vtsaogames | 05 Apr 2017 7:00 a.m. PST |
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Bill Slavin | 05 Apr 2017 7:05 a.m. PST |
Very nice. The game looked great. |
C M DODSON | 05 Apr 2017 7:20 a.m. PST |
Interesting report and it looks like you had a lot of fun. The actual action commenced at 3PM as Vandamme was not in position until then. In fact, even then his artillery was not fully deployed as it was still arriving. I have become fascinated with this, the nearly forgotten last victory for his majesty. If you want a good read , try Clausewitz, he was there. Best wishes, Chris |
wrgmr1 | 05 Apr 2017 8:15 a.m. PST |
Nice looking game and very detailed AAR. |
forwardmarchstudios | 05 Apr 2017 9:05 a.m. PST |
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tshryock | 05 Apr 2017 4:06 p.m. PST |
Thanks everyone. And the windmill was a simple conversion of a paper model link |
ScottWashburn | 06 Apr 2017 4:34 a.m. PST |
Wow, that was an amazing game. And it went about fifty turns? How long did it take to play? |
Marc at work | 06 Apr 2017 8:13 a.m. PST |
Interesting. I have C&C but have yet to play it – not a fan of blocks, so seeing yours makes me wonder… |
tshryock | 06 Apr 2017 3:23 p.m. PST |
@Scott – not entirely sure. I played it over several days, plus I was typing everything up as I went, which slowed things down. For the most part, each turn was taking about 10 minutes, maybe a bit longer for some pivotal moments. It moved pretty quickly, especially because I'm familiar with the rules (but still made mistakes). @Marc – I, too, hate the blocks. My battlemat is actually marked off in two scales -- one is the regular CC sized board, so I can just put them right on the board as outlined in the scenarios; the other is super-sized -- just short of double in width and much deeper in depth. I thought the rules worked really well, even at this scale, though drawing two cards per turn was key to keep things moving. And not having to mess with facings, move measures, shooting measures etc. kept the game focused on strategy and the narrative, not fractions of an inch and whether something is a flank attack or not. |
Weasel | 06 Apr 2017 3:57 p.m. PST |
Thanks for sharing :) Huge C&C fan. |
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