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"What rules for the Pacific" Topic


14 Posts

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Viper guy Supporting Member of TMP04 Apr 2017 5:53 a.m. PST

I am thinking of getting into WW 2 Pacific land war gaming. What fuels would the community recommend for company and below and for battalion level? So one semi skirmish and one more operational.

Cheers in advance.

Viper guy Supporting Member of TMP04 Apr 2017 5:53 a.m. PST

I am thinking of getting into WW 2 Pacific land war gaming. What fuels would the community recommend for company and below and for battalion level? So one semi skirmish and one more operational.

Cheers in advance.

Pictors Studio04 Apr 2017 6:36 a.m. PST

If I were doing company and below games I would use Infinity for the rules, probably 2nd edition.

You would need to use the fireteam rules and make all of your models into fire teams, that way you can run about 30 models a side easily.

RetroBoom04 Apr 2017 6:38 a.m. PST

While not my personal favorite, IABSM I believe has rules and campaign materials for the pacific, as is of course very highly regarded for company level actions. Chain of Command as well for platoon games.

Rich Bliss04 Apr 2017 6:48 a.m. PST

For larger scale actions, Command Decision will work well.

Ponder Supporting Member of TMP04 Apr 2017 7:55 a.m. PST

Howdy,

Even a new scenario book for Pacific scenarios with Command Decision:

testofbattle.com/catalog/product_info.php?products_id=79&osCsid=1bmf4mga0n2i585g130suk6fd0

- snipped – "Road to Tokyo covers the war in the Pacific Theatre of Operations (PTO) from October 1942 to July 1945; the period when the Allies took the strategic initiative away from the Japanese. Thirteen scenarios are included from the turn of the tide at Guadalcanal through to Okinawa, and not forgetting the battles in Burma and Borneo. Rules for representing the environment and weapon systems that defined the PTO are included, along with information on the Japanese Army and 20 new Pacific fog of war cards. This book allows you to join the fight and battle along the Road to Tokyo."

Ponder on,


JAS

jdginaz04 Apr 2017 10:27 a.m. PST

It would be nice if we could get proper US Army figures for the PTO.

mwindsorfw04 Apr 2017 12:26 p.m. PST

I like Chain of Command for skirmish PTO games. I think that the variable way the units can enter the table really enhances the close nature of any jungle terrain. Company and larger PTO games are more of a quandary for me. In many instances, one side or the other is defending in prepared positions. I'm not sure what rules would stand out that much above the others.

Viper guy Supporting Member of TMP04 Apr 2017 12:59 p.m. PST

Thanks to all.

redbanner414504 Apr 2017 1:48 p.m. PST

Fireball Forward – Squad Leader scale

coopman04 Apr 2017 3:15 p.m. PST

You must not be interested in tank battles.

NKL AeroTom04 Apr 2017 11:38 p.m. PST

Ostfront is battalion level, simple and made for easy combined arms. Japanese, Us, British and Chinese army lists are all available, so you can game any area of the pacific and the second Sino-Japanese war.
The Japanese army list also contains 6 scenarios, including amphibious landings under heavy fire, jungle crawls, banzai! waves and a few others.

The Quick Fire rules area available for free:
link

And the Main rules and army lists are available here:
link

Personal logo Doctor X Supporting Member of TMP05 Apr 2017 1:07 a.m. PST

We always used Banzai.
Copied pop up frequently here and on Ebay.

Weasel08 Apr 2017 5:33 p.m. PST

A Sergeants War by our very own grignotage was tested extensively for the pacific war and is a damn fine game for modest level fighting

link

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