
"KINGS query" Topic
4 Posts
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ochoin  | 03 Apr 2017 8:36 p.m. PST |
I can't find this in the rule book, so any help will be gratefully received. A unit that has Gone to Ground: can it fire? I would think not, or maybe at half effect if within short range. |
Mike Target | 04 Apr 2017 5:19 a.m. PST |
I think it can fire..but is no longer gone to ground the moment it fires. |
Rhingyll | 04 Apr 2017 8:18 a.m. PST |
I have played it where you have to use a move action to rise up from going to ground. For tribal infantry this is a free move and I let them move immediately after rising up. For other troop types I allow them to stand-up if they pass the move test but they are not allowed to move that turn. That uses up the action for that turn. I don't allow any troop types to fire until the next action. This may not be correct but it is how I interpret it. |
sjwalker38 | 04 Apr 2017 10:14 a.m. PST |
The rules as written say no – the unit has taken cover and is keeping its head down. We've experimented with a variant of 'Fieldcraft' that allows some Irregular Infantry (Boers, Pathans etc) to fire at half strength while remaining GTG but instead of being impervious to long range fire, it needs one more hit than usual to score a kill: so Boers hunkered down sniping at long range from hard cover would suffer 1 kill for every 5 hits scored. Similarly, we allow Tribal Infantry with Fieldcraft to move at half speed and enjoy the same benefit against enemy shooting as above, provided they remain at long range. Don't forget that GTG gives no benefit against enemy fire at short range, so you'd want to get up promptly once the enemy get that close, or risk being over-run. |
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