Help support TMP


"KINGS query" Topic


4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember not to make new product announcements on the forum. Our advertisers pay for the privilege of making such announcements.

For more information, see the TMP FAQ.


Back to the 19th Century Discussion Message Board


Areas of Interest

19th Century

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

The Sword and the Flame


Rating: gold star gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Workbench Article


Featured Profile Article

Council of Five Nations 2010

Personal logo Editor in Chief Bill The Editor of TMP Fezian is back from Council of Five Nations.


Featured Book Review


578 hits since 3 Apr 2017
©1994-2025 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Personal logo ochoin Supporting Member of TMP03 Apr 2017 8:36 p.m. PST

I can't find this in the rule book, so any help will be gratefully received.

A unit that has Gone to Ground: can it fire?
I would think not, or maybe at half effect if within short range.

Mike Target04 Apr 2017 5:19 a.m. PST

I think it can fire..but is no longer gone to ground the moment it fires.

Rhingyll04 Apr 2017 8:18 a.m. PST

I have played it where you have to use a move action to rise up from going to ground. For tribal infantry this is a free move and I let them move immediately after rising up. For other troop types I allow them to stand-up if they pass the move test but they are not allowed to move that turn. That uses up the action for that turn. I don't allow any troop types to fire until the next action. This may not be correct but it is how I interpret it.

sjwalker3804 Apr 2017 10:14 a.m. PST

The rules as written say no – the unit has taken cover and is keeping its head down.

We've experimented with a variant of 'Fieldcraft' that allows some Irregular Infantry (Boers, Pathans etc) to fire at half strength while remaining GTG but instead of being impervious to long range fire, it needs one more hit than usual to score a kill: so Boers hunkered down sniping at long range from hard cover would suffer 1 kill for every 5 hits scored.

Similarly, we allow Tribal Infantry with Fieldcraft to move at half speed and enjoy the same benefit against enemy shooting as above, provided they remain at long range.

Don't forget that GTG gives no benefit against enemy fire at short range, so you'd want to get up promptly once the enemy get that close, or risk being over-run.

Sorry - only verified members can post on the forums.