All,
AKA, Unit 101's 8th Fight of Operation Payback
It's 1130 on 14 Jul 1990, and Unit 101 is in the thick of it near Langkawi, Malaysia. After going it alone caused logistics and force projection problems for the Cubans, and drew the ire of some erstwhile allies (or at least neutrals and potential allies), Major Villanueva and Unit 101 are working a bilateral operation with Malaysian Special Forces to take down The Persian, a terrorist with ties to the ambush of a Cuban diplomatic envoy in Morocco.
The Persian's compound is relatively remote, and while not fortified, it does have a large contingent of armed men protecting it. The Cubans and Malaysians just finished Phase 1 of the operation, which was securing the southern end of The Persian's compound. Several vehicles were hit and moderate casualties suffered; Rake (Unit 101's senior enlisted man) and Captain Choy (the Malaysian SF commander) quickly reorganize the task force. Major Villanueva, leading the Unit 101 direct action element which will close assault The Persian's house, moves up to join the task force on the southern end of the compound, leading a couple Malaysian vehicles with replacements forward.
Rake and Captain Choy quickly got one of the damaged M-113s back into action, then integrated the new vehicles and replacement troops. Everyone reviewed the scheme of maneuver and checked comms, then stepped off, crossing the line of departure. Phase 2, the securing of the north end of The Persian's compound, is under way (Phase 3 is Major Villanueva leading the shooters to take down The Persian's house).
Overview of table, north is up. The Persian's house is at top left, the north end of the compound at top center, with a coconut grove just east (right) of the eastern-most buildings. The Cuban/Malaysian task force will enter the table in the southeast (bottom right).
The table is 4' x 4' on a new mat I bought, played out solo in 15mm using Ivan's "5Core Company Command" rules, though with "Five Men at Kursk"-style activation (each team and vehicle gets an activation dice, each team and vehicle can act and react once per turn).
I got kinda lucky on the bad guy blinds: there are not nearly as many bad guys as there could have been, and while they have another damn mortar, that's the only heavy weapon they have. You can see the good guys on the road at bottom right, and the bad guys really spread out, with some at left, top left, top center, and top right.
Apparently I really enjoy being ambushed, and Tiger 27 doesn't appear long for this world. To see the whole fight, please check the blog at:
linkThe fight was a lot of fun, and the rules tweaks I've made are working out great. There's one more fight to be posted from this operation, then it's on to some punitive raids and things are going to heat up in South Leon.
V/R,
Jack