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"Hull Down: Concealed or house rule?" Topic


19 Posts

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619 hits since 27 Mar 2017
©1994-2024 Bill Armintrout
Comments or corrections?

Personal logo Extra Crispy Sponsoring Member of TMP27 Mar 2017 9:07 a.m. PST

Do you treat hull down positions as simply "concealed" or do you have a house rule?

We do a 50/50. If you hit roll a die: 1-3 hit the turret, 4-6 hit the dirt. But no -1 for concealed unless there is other terrain involved (trees, cmo etc.).

pzivh43 Supporting Member of TMP27 Mar 2017 9:38 a.m. PST

For the rules we use (BG WW2), hull down makes it an Obscured target, so harder to observe. But if it's observed and then hit, no difference (rules say a unit that's hit is either destroyed, immobilized, pinned, or nr effect, depending on your roll).

Winston Smith27 Mar 2017 9:45 a.m. PST

I love how people answer a Flames of War question by citing other rules.

Winston Smith27 Mar 2017 9:49 a.m. PST

In FoW, we play it as Concealed. Then you go to armor saves etc.
In many cases where a "tank" has a shed built on top to house artillery, the Armor value is treated exactly as the shed would be. Thus, Priests, Bishops, etc do not have Sherman or Valentine saves, but tin wall saves.
Thus if you score a hit while concealed, the save is on the part sticking out.

Warmaster Horus27 Mar 2017 12:42 p.m. PST

BGWWII tank charts! Anything on the chart hit that's exposed is a hit

advocate27 Mar 2017 12:55 p.m. PST

Winston, this is TMP. Where a person can explicitly ask for a US painter and the first several posts suggest 'Don't limit yourself to the US…'.
TMP link

Winston Smith27 Mar 2017 1:26 p.m. PST

grin

durecell27 Mar 2017 2:03 p.m. PST

Just the standard concealed rule.

21eRegt27 Mar 2017 4:36 p.m. PST

Just concealed, nothing else.

wizbangs27 Mar 2017 6:27 p.m. PST

Concealed. But we have a House rule for spotting where it is harder to spot, react to & shoot at concealed targets as long as they are not shooting. This means that they typically won't be spotted until the target is at short range.

Mako1128 Mar 2017 12:08 a.m. PST

I think they should be harder to hit too, as well as being harder to spot.

VonTed28 Mar 2017 4:03 a.m. PST

Play it as concealed. We also just make sitting anywhere on a hill as concealed (not just behind the crest)

nickinsomerset28 Mar 2017 4:27 a.m. PST

In Warhammer ………

Mako1128 Mar 2017 5:17 a.m. PST

Varies, depending upon the vehicles turret's size ratio to the overall size of the vehicle, as well as its aspect (front/rear, or side on), but generally, a WWII turret is only about 35% – 40% of the size of the entire vehicle combined.

leidang28 Mar 2017 8:23 a.m. PST

Rules should also take into account gun depression when calculating hull down. Although this varied greatly tank to tank in general:

Americans – Very Good gun depression
Germans & British – Good gun depression
Soviets – Horrible gun Depression

Leadgend28 Mar 2017 6:27 p.m. PST

FOW simplifies but just having the target concealed. Some other rules also/instead only allow turret hits.

Major Tom29 Mar 2017 2:08 a.m. PST

@Winston Smith

"I love how people answer a Flames of War question by citing other rules".

The OP was asking for opinions and ideas for 'house rules'. pzivh43 did exactly that so what's the issue? He gave a constructive suggestion that could be applied regardless of the rule system it comes from.

wizbangs29 Mar 2017 5:09 a.m. PST

Mako11: "Concealed" in FOW means that there is a -1 to hit modifier, and I believe the rules treat hull down the same as "Gone to Ground" (for infantry), which actually makes it a -2 to hit.

The difference is that "Gone to Ground" units cannot fire, where we allow a the -2 to hit penalty against dug in tanks that may still fire.

VonBurge29 Mar 2017 5:32 a.m. PST

Technically, Gone-to-ground units can fire. They just give up their gone-to-ground status when they do.

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