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"Disruption Points in British Grenadier" Topic


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422 hits since 20 Mar 2017
©1994-2017 Bill Armintrout
Comments or corrections?

jfishm198120 Mar 2017 6:13 a.m. PST

Hey all,

At Cold Wars, I managed to snag a copy of the hardback copy of British Grenadier, replacing the older soft cover version I had (and I think these rules are updated).

Regarding DPs: The rules mentioned something about staying in column, to avoid earning DPs, but I can't find the page that talks about how a unit acquires DPs when moving. I thought I had remembered something in the old version where if a unit rolled a 1 on their move dice, it got a DP (and if in column somehow it could be ignored?)

I probably just need to be more meticulous going through the book, but if a veteran could give me a quick run down of how a unit acquires DPs, I'd be much appreciative.

J

Fat Wally20 Mar 2017 8:34 a.m. PST

Nope. Remarkably, I don't think it's in there. It seems to have been omitted by error.

historygamer Supporting Member of TMP20 Mar 2017 10:37 a.m. PST

That only applies to forced march column. Only lead battalion picks up the DPs. I think youbthrow x3 dice till in firing range.

historygamer Supporting Member of TMP20 Mar 2017 2:52 p.m. PST

Units pick up DP's when moving by rolling either 2's or 1's and 2's – depending on the dice used for the unit (D6 vs average dice).

Skirmishers only ever pick up one DP in a move – regardless of terrain or rolls. Units in open order only pick up one DP for rolls.

You never removed troops when you are already at 3DPs, unless scenario specific.

In a long march column only the lead unit acquires the DPs.

Vespasian2820 Mar 2017 3:36 p.m. PST

A unit in column will pick up fewer DP as it rolls less dice then adds a specified set distance.

So, (in 28mm) a Line infantry unit rolls 1 average die plus 3 inches.

The march column where only the lead unit picks up DP, as mentioned above, only applies if marching along a road or track.

historygamer Supporting Member of TMP20 Mar 2017 4:09 p.m. PST

The reference is found on page 53, but you are right, I can't find the reference in the normal movement section – though it is referenced on the second column of page 53 in the text.

Eclaireur20 Mar 2017 5:37 p.m. PST

J,
Vespasian28 has the right answer to your specific question. There are other ways to reduce DPs, eg by remaining in column of march on a route (where only the leading unit takes them) or indeed going into skirmish order.
Just ask if you have further queries…
EC

jfishm198120 Mar 2017 9:06 p.m. PST

Hey everyone,

This is quite helpful. I get how it works now!

So I guess the only other question I have is the following:

Say a unit doesn't have any DPs, and takes 3 hits in shooting. Correct me if I'm wrong, but the unit would take 3 DPs from the firing, and any hit after that would cause casualties?

Thanks again for all of the help with my question!

J

historygamer Supporting Member of TMP21 Mar 2017 4:05 a.m. PST

Correct. No casualties are recorded until you reach 3 DPs. Casualties can only be removed by combat thereafter, not by movement rolls – unless scenario specific.

The mechanism limits the amount of casualties you take, but affects the ability of the unit to fight. The number of DPs count against morale and firing rolls. It's a very good way to keep the casualties realistic to the period, yet show fatigue, disorder, etc., in the ranks.

Virginia Tory21 Mar 2017 6:47 a.m. PST

It's an excellent way to model AWI combat, which is not supposed to have bodies piling up like it's a Seven Year's War battle. HG and I have played many games of BG and this one gets two thumbs up for how it models things in general.

It's also a great way to model friction and the sluggishness of 2d line troops and militia v. better trained/drilled formations.

Line (and especially elite) troops really prove their worth in this game system.

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