"Further Morale rules for TMWWBK" Topic
2 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please don't make fun of others' membernames.
For more information, see the TMP FAQ.
Back to the 19th Century Discussion Message Board
Areas of Interest19th Century
Featured Hobby News Article
Featured Recent Link
Top-Rated Ruleset
Featured Showcase Article
Featured Profile ArticlesargonII, traveling in the Middle East, continues his report on the gates of Jerusalem.
|
ochoin | 16 Mar 2017 4:35 p.m. PST |
My tweaks (not used in a game yet) Additional Morale Layers for ‘The Men Who Would Be Kings'. LOCAL COMMANDERS 1. For each 3 units (rounding up), a Field Force can have another layer of command. 2. This will be represented by appropriate single figures of emirs, army majors, Zulu induna etc. 3. These Local Commanders will be given Leadership ability in a similar manner to Unit Leaders. 4. When un-attached, these local commanders cannot be targeted but may be captured if surrounded or cut-off by the enemy. 5. If one of the units in their command loses its Unit Leader, the local commander may move to the unit (using normal movement rules) and take command. 6. The Local Commander will remain attached to the unit for the duration of the game (or until their demise), functioning as per the Leadership rules. ARMY COMMANDER 1. Each Field Force will have a designated Army Commander. 2. This will be represented by an appropriate individual figure. 3. The Army Commander cannot be targeted by enemy fire but may be captured if cut off or surrounded. 4. For each Leader lost in the combat, the Field Force will accrue a point (use a D6 placed near the Army Commander). When Leadership loses equal 50% of the Field Forces' leadership, the Field Force will retreat. Please feel free to comment.
|
|