Help support TMP


"Moving the Immobile?" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Back to the Flames of War Message Board


Areas of Interest

World War One
World War Two on the Land
Modern

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Profile Article

The Simtac Tour

The Editor is invited to tour the factory of Simtac, a U.S. manufacturer of figures in nearly all periods, scales, and genres.


Featured Book Review


Featured Movie Review


898 hits since 15 Mar 2017
©1994-2024 Bill Armintrout
Comments or corrections?

LaserGrenadier Supporting Member of TMP15 Mar 2017 7:53 a.m. PST

I am trying to understand why immobile guns now have a movement rate in the 4th edition. Previously, they had to be towed or loaded onto a vehicle. Now they have a 2 inch terrain dash, 4 inch cross country dash and a 6 inch road dash! How are they moving? I can't picture an 88mm flak gun crew pushing their gun down the road (even with the wheel units attached), and the movement rates are too low to be the rates at which the weapons move when towed.

Does anyone have any insight into this? I am leaning toward just going back to the "immobile guns cannot move" rule.

VonBurge15 Mar 2017 8:45 a.m. PST

That's all you'll be doing anyway. When does a 2" move, or even a 6" move that does not allow shooting do any good? In my last V4 game I had a platoon of PaKs that for all practical purposes were effectively "stuck" in place.

Moving guns without transport just won't be worth the effort in most cases, "immobile" or not!

Personal logo Extra Crispy Sponsoring Member of TMP15 Mar 2017 12:22 p.m. PST

It cuts down on the number or rules, charts and exceptions. After all, shorter is always better with rules, right?

Lion in the Stars16 Mar 2017 3:01 a.m. PST

I'm all in favor of fewer exceptions to rules.

wizbangs30 Mar 2017 5:04 a.m. PST

I'm guessing it represents hitching up the transport, moving it & unhitching in the same turn, for example, if the enemy has ranged in in the gun position. Artillery typically keeps transports nearby so they can move if counter-battery fire gets too close. So, it's taking out all of the detailed steps to make that actually happen.

This is just a guess- I didn't move to 4th edition, but I've gotten pretty good at relating to what they seem to be attempting to achieve through 3rd edition.

Sorry - only verified members can post on the forums.