
"Texas War of Independance- skirmish?" Topic
4 Posts
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Field Marshal | 14 Mar 2017 3:36 p.m. PST |
I would love to play some of the period using Sharp Practice. The Alamo is a long term goal with other rules but for now skirmish is the go. What sort of scenarios are accurate for the period? |
mwindsorfw | 14 Mar 2017 5:37 p.m. PST |
A problem you have is that even the small battles involved over 100 men a side in most cases (the Grass Fight and the Battle of Gonzales [Come and Take It] for example). The smallest battle I can think of is the Battle of Lipantitlán (aka the Battle of Nueces Crossing), that involved 60-70 Texians and 90 Mexicans. I'm not sure if that is beyond a manageable Sharp Practice game. At the Alamo, there were a number of Texian raids to burn Mexican huts (I think in the movie, they blow up a cannon). There are probably a number of raids or chance encounters during the war which were not well recorded. The Mexican army had to move supplies a long way through hostile land (hostile Texians or Commanche or Kiowa or Apache). I suspect supplies were raided. The Mexicans had a reasonable cavalry that might often be present. Good luck. |
79thPA  | 14 Mar 2017 7:50 p.m. PST |
To my knowledge, there really aren't a lot of actions to game unless you want to represent a small slice of a larger battle. Maybe a scouting party, a raid on a supply line, a raid to capture a person or a thing… At one time I considered gaming this period, but there just wasn't enough there for me to move forward with it. |
Nick Stern  | 14 Mar 2017 9:09 p.m. PST |
I have gamed the Texian siege of San Antonio de Bexar which eventually resulted in General Cos's surrender and vacating of the Alamo. Lots of house to house fighting, rooftop sniping, barrels of dynamite and crowbars to enter houses. The Texians seemed to excel at this kind of fighting. I used Muskets and Tomahawks, but I am sure it would work using SP. |
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