ordinarybass | 13 Mar 2017 3:25 p.m. PST |
There are varying opinoins about the rules and I've not played any but I've seen the contents and the figures seem to all be very high quality. Very detailed sculpts in hard plastic. The only difference between boxed game figs and the others is that generally the board game figs are one-pose, much the same way that GW starter set figs are. If you do get the bug for GW minis, the One-Page series of rules has 40k, fantasy and Age of Sigmar rules that are fast playing and engaging but don't require the massive outlay of cash that a GW rulebook and codex will. |
Volstagg Vanir | 13 Mar 2017 4:56 p.m. PST |
Gangs of Commorragh has gotten good reviews. and on BoaedGameGeek (who generally rate GW games poorly) It's bit necromunda-like, I'm led to understand. link Deathwatch: Overkill also has good reviews, and the models in that game are fantastic; Genestealer cultists, crunch-crunch! link Assassinorum: Execution Force is pretty bad, I'm led to understand: Only for the GW purist. link Imperial Knights: Renegade isn't even pretending to be a game. It's just a cheaper way to buy the Big Models. link |
Weasel | 13 Mar 2017 4:56 p.m. PST |
A friend of mine said the Deathwatch Overkill one is really excellent. |
Battle Phlox | 13 Mar 2017 6:14 p.m. PST |
Burning of Prospero is really good. Nice models if that's what you are interested in. The stand alone rules are also simple and the tiles are well drawn. |
Privateer4hire | 13 Mar 2017 8:22 p.m. PST |
Betrayal at Calth is super. If GW released mini sets and rules for other armies for that I would play 40k stuff again. We played through the entire set of scenarios and replay individual fights including ones expanded in White Dwarf. Assassinorum Execution Force isn't that bad but it's only got one scenario----infiltrate the chaos temple and kill the boss before time runs out and he completes the ritual. It has a built-in solo AI and the key to having fun after the first couple of play throughs is to earn the achievements (no heroes killed; no heroes hit; stop the game in the shortest number of turns, etc.). Deathwatch Overkill is also a very awesome game. It's similar in concept and missions set up (9 missions) to Space Hulk. The marines play like marines from the novels, coming back from stuff that would kill lesser men. In the first few missions, the SMs will win easily. As they get deeper into the complex, the alien's advantages become greater until the last couple which are space marine barbecues. The mechanics of space denial and the range ruler are very (I hate to say this) innovative. We played through the whole game. GW's board games are what brought me back to playing their stuff. |
Codsticker | 13 Mar 2017 11:39 p.m. PST |
Can Deathwatch Overkill be played with multiple players? |
Pictors Studio | 14 Mar 2017 5:35 a.m. PST |
I like both Calth and Prospero although I think they both have their weaknesses. The scenarios in Calth are great, close and a lot of fun to play, but the combat rules are a little weaker. I like the combat rules for Prospero more and eventually I'll get around to playing Calth using the Prospero rules. Silver Tower is really good too. It isn't great, like Space Hulk, but it is very good. It is fun to play, is worth replaying a bunch of times and has great models in it. |
Centurio Prime | 14 Mar 2017 5:40 a.m. PST |
I bought the Renegade game solely for the imperial knights, but I actually like the rules. Its pretty limited in scope but looks like a decent and fun system. I'm thinking of adapting it to a large multiplayer game. |
chuck05 | 14 Mar 2017 6:13 a.m. PST |
Centuro Prime: They added stats for other races titans like eldar and Tau in one of the whit dwarfs. Codsticker: I dont see why you couldnt play Deathwatch Overkill multiplayer. Just divvy up the marine cards among several players and have one or two players run the cult. |
emckinney | 14 Mar 2017 11:49 a.m. PST |
Lost Patrol has received some terrible reviews. Apparently, whoever wrote the new game had no idea what made the original good. Knights has some really, really good ideas, but needs some tweaks. As it is, melee weapons dominate. As in, there's no reason to take ranged weapons. Abstracting out facing rules was probably not a great idea either. |
Centurio Prime | 14 Mar 2017 7:11 p.m. PST |
I think they made the knights always face each other in the game so they could use a single hit location layout for damage. I'm working on a way to handle hits from other facings, but honestly haven't worked on it much yet. Chuck05: Thanks for the reminder, I had forgotten about the articles but now that you mention them, I remember and will dig them out. |
Dogged | 15 Mar 2017 9:52 a.m. PST |
FYI a Necromunda with Kill Teams release is about to happen: link |
Centurio Prime | 15 Mar 2017 12:28 p.m. PST |
yes and I bet it will be awesome |
emckinney | 15 Mar 2017 6:13 p.m. PST |
Centurio, that's likely, but it makes multi-knight battled either impractical or really weird. You need a slight variation of the front hit diagram for shots from the rear 90 degrees; armor is going to be different in some areas. Add a side diagram like the ones used in WH40K 2nd ed. Now we really need rules for Eldar, Orks, gigantic Tau battlesuits, huge Tyranids, etc. |
Howler | 16 Mar 2017 2:55 p.m. PST |
I prefer the original Necromunda. Not too sure if I care for this variation of a very fun game |