"Maximum Havoc - a Pulp Alley / Rogue Trader game" Topic
6 Posts
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blacksoilbill | 13 Mar 2017 5:59 a.m. PST |
This year I'm playing a scenario a month from GW's original Rogue Trader rules, using Pulp Alley rules for the games. link Here (eventually) is February's game. It's a scenario from the 'New Worlds' section of the plot generator.
I've changed the scenario a little bit: chaos cultists instead of aliens: I don't have the alien gear for this kind of a scenario, but I do have a decent collection of chaos cult stuff. Here's the idea: A Lamenter ship picked up signs of life on a planet previously though to be abandoned. Scouts have been sent to the surface of the planet to investigate. They discover an extensive network of underground facilities. The scouts are instructed to attack and do as much damage as possible as they wait for their marines to deploy.
Lots of juicy targets!
The scouts are go!
It all went pretty well until the robot came out to play!
The report for the game is on the blog: link |
Zeelow | 13 Mar 2017 10:53 a.m. PST |
! |
Zargon | 13 Mar 2017 3:32 p.m. PST |
That's darn clever I'm going to nick that idea thanks and I do like your terrain too. |
blacksoilbill | 13 Mar 2017 5:06 p.m. PST |
Thanks guys, and please do steal away. It's pushing me to paint and play quite different things each month, which is great. |
Andy Skinner | 14 Mar 2017 8:19 a.m. PST |
Sorry if I missed it (I confess that the pictures are distracting), but are these solo, cooperative, or head-to-head? Looks pretty neat. thanks andy |
blacksoilbill | 14 Mar 2017 8:29 a.m. PST |
Hi Andy, I've been playing these particular games solo. |
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