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"Maximum Havoc - a Pulp Alley / Rogue Trader game" Topic

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534 hits since 13 Mar 2017
©1994-2018 Bill Armintrout
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blacksoilbill13 Mar 2017 5:59 a.m. PST

This year I'm playing a scenario a month from GW's original Rogue Trader rules, using Pulp Alley rules for the games. link

Here (eventually) is February's game. It's a scenario from the 'New Worlds' section of the plot generator.


I've changed the scenario a little bit: chaos cultists instead of aliens: I don't have the alien gear for this kind of a scenario, but I do have a decent collection of chaos cult stuff. Here's the idea:

A Lamenter ship picked up signs of life on a planet previously though to be abandoned. Scouts have been sent to the surface of the planet to investigate. They discover an extensive network of underground facilities. The scouts are instructed to attack and do as much damage as possible as they wait for their marines to deploy.


Lots of juicy targets!




The scouts are go!

It all went pretty well until the robot came out to play!

The report for the game is on the blog: link

Personal logo Zeelow Supporting Member of TMP13 Mar 2017 10:53 a.m. PST

thumbs up !

Zargon Inactive Member13 Mar 2017 3:32 p.m. PST

That's darn clever I'm going to nick that idea thanks and I do like your terrain too.

blacksoilbill13 Mar 2017 5:06 p.m. PST

Thanks guys, and please do steal away. It's pushing me to paint and play quite different things each month, which is great.

Andy Skinner Supporting Member of TMP14 Mar 2017 8:19 a.m. PST

Sorry if I missed it (I confess that the pictures are distracting), but are these solo, cooperative, or head-to-head?

Looks pretty neat.


blacksoilbill14 Mar 2017 8:29 a.m. PST

Hi Andy, I've been playing these particular games solo.

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