We ran a demo 6mm game last week for Russians vs. Germans 1914 during the first weeks of the war on the Eastern Front. Below are some pictures (if I figured out how to download the pictures properly).
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Overall the game was fun. We used the WW1 modifications listed on the yahoo group website (version 2) for Bloody Big Battles. Our units were divisions of 15,000 to 18,000 men each (9,000 to 12,000 cavalry units). One heavy artillery battery per side.
We did have some questions that came up with the modifications if anyone knows. The game is an IGOUGO system.
1. When shooting Bombardment with HA, do you have to roll this separately or can you combine the Fire Factor points with a division's small arms and attach artillery fire?
2. Can you fire Heavy Artillery battery into a 'melee' – which is considered to be close range combat instead of an actual melee?
3. Can you explain the sequence by which you can't fire at a unit that did not move in it's movement phase? This is not in the main rules, and for the initial weeks fighting in 1914 we are thinking of removing this.
House Rules: We are looking to do a 2 right column shift for infantry/Heavy artillery shooting at cavalry to in it's front arc.
Thanks for your input.