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"Fifth Mission in Nuts! Normandy Campaign" Topic

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611 hits since 11 Mar 2017
©1994-2017 Bill Armintrout
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Whirlwind11 Mar 2017 4:32 p.m. PST

The fifth mission in my introduction to Nuts! campaign, set in Normandy 1944: link


Just Jack Supporting Member of TMP11 Mar 2017 9:21 p.m. PST

Very cool, and I've really enjoyed the fights. I look forward to seeing where you go with this now you're all trained up. And I hope your luck holds; I can't believe how many times you spotted the enemy and got the first round of fire in!

Thanks for writing these up and posting.


Whirlwind11 Mar 2017 11:43 p.m. PST

Thanks, Jack!
It was partly luck, but partly a quirk of the way I was playing: I was using a flat Rep 4 of the Germans, but there were enough Rep 5 Brits (plus the Rep 6 Pl Comd after the first mission) in the Platoon to mean that often the Brit Pl had that invaluable Rep point advantage. The corollary – my Rep 3 soldiers – all found themselves as riflemen in the middle of the section, somewhat protected from these rolls. So this type of advantage certainly won't last as I use more developed German sections and platoons.
The other reason for getting the first shot often is that the behaviour of PEFs is pretty predictable and aggressive, if you think about it: you can (and I did!) try to get in position to see the PEFs as they broke cover. I may think about ways of adding more variation into the behaviour of PEFs. Plus also, I am thinking about changing te way building PEFs work, to make them generated as soon as there is LOS to them. I found that avoiding the 12-awareness radius around one was relatively easy.

Thanks again for your encouragement

Tekawiz12 Mar 2017 2:26 a.m. PST

One thing I do when I move the PEFs, is to have them end their movement in cover or concealment even if they don't move their full range. So when the In Sights are rolled the concealed modifier is used. Also if they happen to lose the In Sight test some or all can be in cover.

If there is no cover or concealment for the PEF to finish their movement and they lose the In Sight, I will have the enemy in prone positions. By doing this I get a much tougher enemy to deal with.

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