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"Empire (3). What to expect?" Topic

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Personal logo Weasel Supporting Member of TMP08 Mar 2017 2:54 p.m. PST

So I have a soft spot for over-convoluted games and this carries the reputation of being the archetype for over-convoluted, so I ordered a copy off Nobleknight games.

3rd edition specifically.

What size of game can it do in a reasonable afternoon and what period of the era will give the best game?

I'm not tied to specific nationalities, I like basically everybody in the Napoleonic period.

In other words, if I am to give this a test play, what's the ideal setup for the first time?


14Bore08 Mar 2017 3:10 p.m. PST

1 playing agaist another player or group?
Or Solo?

Personal logo Weasel Supporting Member of TMP08 Mar 2017 3:12 p.m. PST

Oh sorry, Solo first, then with players with somewhat modest wargaming experience.

Either case, I'll be the one putting on the game and setting it up.

14Bore08 Mar 2017 4:47 p.m. PST

I do play solo but I can set up and play for 2 weeks straight, but it all depends on how many manuver elements you are controlling at a time. But even on a long day I only got in 1 hr of play maybe two, a evening 1 impulse. But I was fighting two fairly large armys. More people could pick up the pace and as I say time isn't my concern.

Personal logo Weasel Supporting Member of TMP08 Mar 2017 4:49 p.m. PST

I do have the luxury of a large table that can remain permanently set up actually :-)

One of the best additions to a gamers life, I'd say.

14Bore08 Mar 2017 4:58 p.m. PST

Start with a 2 or 3 manuver elements Infantry (division)each side and a cavalry element (brigade).

John Miller Inactive Member08 Mar 2017 4:59 p.m. PST

Weasel: I know your question concerned Empire 3 so I am hoping I am not far off topic here. A friend and I play Empire 5 on a regular basis with two players using a corps on a side and usually complete the game in four or maybe five hours. Doing the 1809 campaign, we have completed the afternoons bloodshed in three hours on a couple of occasions. As with all rules, the design of the scenario is important in achieving a fun game for all hands, that is decisive in a reasonable time frame. I may be mistaken as it has been a long time since I played the 3rd edition, but I would think that the two are close enough to come to the above conclusion for both. Good luck in you endeavors, thanks, John Miller

Personal logo Weasel Supporting Member of TMP08 Mar 2017 5:25 p.m. PST

Appreciate the suggestions mates!

Sounds like starting with a division and working towards a corps is reasonable then?

I have no strong feelings on specific editions, 3 is just what happened to be available :-)

myxemail Supporting Member of TMP08 Mar 2017 6:37 p.m. PST

Once you are proficient with the rules,you should be able to push a corps or it's equivalent.


John Miller Inactive Member08 Mar 2017 6:44 p.m. PST

Using 3 we started with a Division and worked our way up. That was many years ago. It is my opinion that, as 14Bore says above, playing a Corp is the ideal level for an individual player in these rules. John Miller

Personal logo Weasel Supporting Member of TMP08 Mar 2017 6:49 p.m. PST

Very cool.

Any thoughts of what armies and year to play at first for a reasonably close fight?

John Miller Inactive Member08 Mar 2017 7:03 p.m. PST

We like France vs. Austria in 1809. We also usually avoid the Guard. Massena's Corps contains units of varied quality so using his 4th Corps make for interesting games. The Austrians are pretty resilient. John Miller

21eRegt Supporting Member of TMP09 Mar 2017 9:39 a.m. PST

The peninsula conflict offers lots of opportunities as well, especially if you mix in some Spanish troops. If you stick with historic encounters they are smaller battles so much more manageable. Those and 1809 as mentioned are our favorites.

coopman Supporting Member of TMP09 Mar 2017 11:58 a.m. PST

You'll need to quit your day job to be able to play the battles to a conclusion. I'm half kidding. They sure did seem to take a long time to determine who would "probably" win if you had more time to play it out.

Personal logo Weasel Supporting Member of TMP09 Mar 2017 12:09 p.m. PST

Appreciate the warning Coopman :-)

I have a big table where I can leave things set up for extended periods, so taking a turn now and again is fine.

Trajanus10 Mar 2017 12:55 a.m. PST

One or two things to be aware of.

Keep an eye on Imperial Guard Horse Artillery who seem to pre date Panzer Battalions and be aware that Austrians have a tendency to be superglued to their starting positions.

Having a table you can leave for extended periods is a major, major advantage!

Personal logo Weasel Supporting Member of TMP10 Mar 2017 8:40 a.m. PST

Box is in the mailbox this morning, wish me luck :)

Personal logo Weasel Supporting Member of TMP10 Mar 2017 10:46 a.m. PST

Dumb initial questions: ME's are divisions typically yes?
and "dice" are just D10's right?

138SquadronRAF Supporting Member of TMP10 Mar 2017 11:32 a.m. PST

to the OP – be prepared to write lots of house rules to clear up the ambiguities and pro-French bias in the rules.

14Bore10 Mar 2017 1:44 p.m. PST

Infantry Division is basic ME but elite troops ban be smaller brigades, Cavalry is a brigade.
Dice are 2 D-10s

Personal logo Weasel Supporting Member of TMP10 Mar 2017 2:18 p.m. PST

Gotcha thanks.

Personal logo Weasel Supporting Member of TMP10 Mar 2017 4:11 p.m. PST

For teaching the game would anything break if we used brigades as ME's to get started?

Might be a way to get a handle on the initiative/tactical system without running more than a division each at first.

John Miller Inactive Member10 Mar 2017 7:04 p.m. PST

Weasel: Just an opinion but I would stick to Divisions for infantry MEs while learning. John Miller

21eRegt Supporting Member of TMP10 Mar 2017 7:56 p.m. PST

This is for Empire "V" but might help.


Personal logo Weasel Supporting Member of TMP11 Mar 2017 12:20 a.m. PST

That does help, thanks!

Another question regarding skirmishers:

The skirmish table has results that will say things like "loser takes 25% casualties".

Is this to be read in the same way regular fire works? (I roll 1-25 to remove a guy) or is it 25% of the enemy skirmishers I defeated?

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