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"Combat HQ" Topic


6 Posts

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1,877 hits since 8 Mar 2017
©1994-2024 Bill Armintrout
Comments or corrections?

rulesquestor08 Mar 2017 2:31 p.m. PST

Hi,

Has anyone played Combat HQ yet and if so how did it go. Ive recently purchased the rules, been reading through them and hoping for a try out sometime next week.

The rules mechanism look very interesting indeed and address a lot of the issues i have with some other rulesets.
No ruleset is perfect but from what I've read these are worthy of some attention.

uglyfatbloke08 Mar 2017 3:54 p.m. PST

Never heard of hem….I'd better check them out.

rulesquestor09 Mar 2017 2:06 a.m. PST

The rules are available on Amazon for Kindle and PDF.

The writer site is wargamesdesign.com. There you can download a free playable subset of the rules and try out armour battles.

BTW i have nothing to do with the rules officially i just think the activation in particular is very innovative.

Ill post back after our first game.

rulesquestor15 Mar 2017 9:44 a.m. PST

We got together to try out Combat HQ Monday last. 2 players each side played a meeting engagement based on Normandy battles. US versus Germans. We played on a 6 by 4 foot table using 15mm figures.

We kept the battle small because we wanted to get a handle on the rules. Each side had 16 units which is roughly what the rules expect a single player to control.
We had a mixture of armour and infantry on each side.

A single base is a platoon or tank squadron. We did expect that using 15mm figures might make the scale seem a bit strange. But we didn't find that at all and the ranges and movement distances seemed fine. Having said that i think the scale of the game might look better at 6mm.

The game played extremely well. We loved the activation mechanism using a combination of command dice (5 of them) which activate command groups of troops usually four platoons which can be a mixture of armour and infantry. Added to this you get a number of Staff officers which can be used for normal command or to carry out special activities such as call down barrages, move barrages etc…

The rules were very interactive and because all units can opportunity fire in response to the enemy moving and firing there was no IGOUGO feeling, and everyone felt involved at all stages of the turn.

Combat is quick and with believable results. We actually managed two games in a single evening. Each one running about 2 hours.

Very enjoyable and definitely worth a look.

Mike

Old Contemptibles15 Mar 2017 10:12 a.m. PST

Can you have multiple players and does it use points?

rulesquestor15 Mar 2017 11:51 a.m. PST

The Author is releasing a number of supplements which cover other periods of the war and include points for different battlegroups and multiple players.

If you are interested try the free rules that will let you fight an armour only battle and while limited will give you a feel for how the activation works.

Mind you the rules only cost about £7.00 GBP pdf on Amazon.

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