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"Mech Attack Battle. Adepticon 2017 Scenario Playtest." Topic


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ordinarybass03 Mar 2017 7:45 p.m. PST

Got together with my buddy yesterday and playtested the "Mech Attack" scenario that we'll be running at Adepticon.

link

The convention game will be in glorious 28mm, but our playtest was with our more manageable 10mm sci-fi forces. This year's game is a step up from last year and includes aerial transport units for both infantry and mecha.

picture

picture

There will be a couple more posts over the next week or so as I finish up the transport helicopters, and expand the elevated sci-fi train linevwith a set of 9 trestles and another train station.

whitphoto03 Mar 2017 8:08 p.m. PST

I picked up Mech Attack last year based on your reviews and AARs. I plan on doing it in 15mm though. I was curious if you've made a hit location chart, I just don't like the idea of hit locations being completely random and not being even remotely dependent on where the fire is coming from.

ordinarybass03 Mar 2017 8:22 p.m. PST

Glad to hear we inspired you!
I think it'd look great in 15mm with miniatures. The included paper models are neat, but we like 3d stuff. We settled on 10mm because mechwarrior clix figs happened to be ridiculously cheap when we started playing Mech Attack back in 2013 or so.

We recently ran a demo game in 28mm at a local store event…
link
…and we were recommending that folks try the new "bones" CAV mechs from reaper.

We haven't done a hit location chart. I'm not sure how you would do such a thing without completely modifying the core "armor grid" damage mechanic. Assuming that you were considering the grid to be the entire structure of the mech I suppose if you were attacking from the one side or the other you could roll a lesser dice and disregard some of the damage columns on the other side of the grid.

If you haven't already, I'd encourage you to give it a go as-written. As you say, it's been abstracted quite a bit from a Battletech'ish damage layout, but we've found that it "feels" right and the simplicity of the d10-based damage grid pays off in spades in terms of easy of play. Being able to control more than a lance-per-player and still wrap up in less than 2 hours is pretty sweet.

Personal logo miniMo Supporting Member of TMP03 Mar 2017 8:29 p.m. PST

Looking good!

Chuckaroobob04 Mar 2017 7:45 a.m. PST

I love big mechs and I cannot lie!

ordinarybass05 Mar 2017 7:31 a.m. PST

"I love big mechs and I cannot lie!"

Then you'll love what's coming up soon…

The Epic Gamer05 Mar 2017 5:02 p.m. PST

I'm signed up for that event, looks like it'll be a good time.

ordinarybass05 Mar 2017 5:25 p.m. PST

TEG, that's great to hear!

Hope we can deliver. I'm working on the elevated train scenery right now that will debut at the Adepticon game.

Part time gamer08 Mar 2017 5:35 a.m. PST

Can ONLY imagine this game in 28mm! How tall would the 'avg' mech on the table me?

whitphoto
I picked up Mech Attack last year.. I plan on doing it in 15mm though
I think what would be a great scale, and pretty large for a 'battle Mech' like game.
I was wondering.. where would you get them and Who does 28mm mechs? Then I seem to recall, Dream Forge does 28mm mechs dont they??

ordinarybass08 Mar 2017 7:32 p.m. PST

Part Time Gamer,
The Mechs average 5-8 inches tall. There are some great kits out there from Dream Forge and a couple companies doing awesome garage kits of Battletech mecha. However, given my budget and inherent cheapness I've chosen to do it thriftily. I've used whatever toys, wargame models and model kits looked "right" in 25/28mm regardless of source or original scale. We've got:
-Macross/Robotech model kits
-Mechwarrior dark age Die-Cast action figures
-Robogear
-Kryomek
-AT43
-Gundam kits
-Robotech/ExoSquad toys.
-and others…

The upshot is that I've been able to build an army of 28mm mechs and vehicles for less than it would cost me to build the same force in 6mm battetech minis!

I've blogged most of this and you can see our earlier games (in 28mm and 10mm), sources, mech model comparisions, etc. here: link

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