Help support TMP


"Overall Leaders in TMWWBK" Topic


7 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember that some of our members are children, and act appropriately.

For more information, see the TMP FAQ.


Back to the 19th Century Discussion Message Board

Back to the Victorian Colonial Board Message Board


Areas of Interest

19th Century

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Volley & Bayonet


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Profile Article

Back of Beyond Photo Report

Reader Michael Thompson sends in these Back of Beyond photos from the club where he games.


Featured Book Review


877 hits since 3 Mar 2017
©1994-2025 Bill Armintrout
Comments or corrections?

deflatermouse03 Mar 2017 1:00 a.m. PST

Reading the force composition rules there is no overall Leader for a force. All leaders are attached to units.
Does anyone use single leaders (or a command group) for their forces in addition to units?
I ask as I always like a commander of an force, a boss as it were.
Thank you

Mike Target03 Mar 2017 3:54 a.m. PST

We've decided that , especially with tribal forces with a lot of near identical units its much easier just to give all the units the same Leader value, except for the most impressive of the leaders who also gets a trait.

eg in my zulu force only one of my Indunas is on a horsey. Because he's easier to pick out of the crowd he gets a trait. All other unit leaders get the same leadership value.


Much easier.

Personal logo ochoin Supporting Member of TMP In the TMP Dawghouse03 Mar 2017 6:20 a.m. PST

I'm thinking of adding two extra tiers of leaders.

A commander of, say, 3 units who can, if attached, allow a fresh die roll & replace a slain unit commander.

And an overall C-I-C who must have some overall army morale role but I haven't worked it out yet.

Rhingyll03 Mar 2017 10:08 a.m. PST

I have played some games where Brigadiers were the leaders of two or three units. The units action tested on the Brigadier's rating and did not have individual ratings. If the Brigadier passed his action test then all units under his command passed. If the Brigadier was killed then each unit then had a +8 rating of it's own and operated independently. I tried also using a supreme commander who had to pass his leadership before any units could activate. For example; if the big boss was assigned a +5 and rolled a 4 then all units became a +8 for that turn and carried out action tests as +8. If he passed. with say a roll of a 6, then the units action tested at their individual or Brigadier values.I never allowed the CinC to be killed. Just humiliated.

Henry Martini03 Mar 2017 12:35 p.m. PST

I will be doing this with my Mexican Revolution variant (gotta use those Villa, Zapata, Orozco, Carranza and Obregon figures, after all). I just haven't got around to formulating a precise rule yet.

deflatermouse03 Mar 2017 2:57 p.m. PST

The Mexican Revolution sounds very interesting.
I have only just discovered Remington's art of the Mexican army and am trying to resist making a Mexican force.

Clays Russians04 Mar 2017 7:40 a.m. PST

I just bought the rules and I was thinking the exact same thing, you have GOTTA have a flamboyant gentleman bromhead leading everybody, or a Carlton Heston. Or in my case, a Lt COL Paul Smith, just has to be, has to be…… Looking at ideas here. Because I just set up PayPal and I'm greedily lusting 20mil Jaxlex- All Shiny And Chrome…..

Sorry - only verified members can post on the forums.