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"Pulp Alley Cthulhu campaign" Topic


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blacksoilbill27 Feb 2017 5:56 a.m. PST

We've just wrapped up a mini Pulp Alley Cthulhu campaign at our club.

Game 1
An ancient evil is rising and we need to stop it. A set of seals are crucial to that task. We're all here in the village of Ash-Shatt to find the seals.

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The game featured a herald who acted like a pied piper. Here almost my entire league is being enticed in its direction!
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Then there were cultists. (There are always cultists!)
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Every seal we unlocked saw a new horror arrive on the table.
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You can read the full report here: link

Game 2
From the sand to the swamp. The Leagues are searching for a mystical door to take them to the portal where another dimension threatens to irrupt into ours.

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Foul creatures lurk in wait.
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We didn't get the chance to fight each other: there were two many perils coming our way!
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The seal that opens the mystical door. Guarded by quicksand and a hypnotic plant.
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You can read how it unfolded here: link

Game 3
At last, a portal has led the Leagues to a lonely island in the South Pacific. The island is none other than R'Lyeh, the domain of Cthulhu himself.

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The leagues must collect four seals, and position them at the compass points surrounding the portal (the glowing, pulsing light at the top of the island).
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Rather disconcertingly,the portal changed colour and began pulsing more rapidly as the game went on!
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Just as we thought the game was going well for us,the robot spotted something in the water.
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Arghhhh!!!!
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Did we survive Cthulhu himself? What about when the island started to sink?
For the answers to these questions and more, tune in to: link

War Panda27 Feb 2017 11:58 a.m. PST

Looks absolutely amazing! Thanks for sharing

Beowulf Fezian27 Feb 2017 12:00 p.m. PST

Nice work!

Marianas Gamer27 Feb 2017 12:27 p.m. PST

Great looking games!! Thanks for letting us see them.
LB

Gone Fishing27 Feb 2017 1:08 p.m. PST

Must give these a full read through later. Your figures and sets look just amazing!

War In 15MM27 Feb 2017 2:37 p.m. PST

Lots of good stuff there.

Personal logo piper909 Supporting Member of TMP28 Feb 2017 1:12 p.m. PST

The links take a long time to open for me, I was about to give up. Terrific looking games! How are you handling these -- perils? random monsters? -- within the game mechanics? How and when do they move; are they controlled by the GM? What are their various abilities?

blacksoilbill28 Feb 2017 3:50 p.m. PST

Not too sure about the reason for the slowness: thanks for persisting!

The monsters were all controlled by the GM. They were triggered either at a pre-determined time in the game, or when we did certain things (egs, the swamp monster in game two activated as soon as someone entered the swamp. The brain creatures in game 3 came on the table as soon as the first character reached the big island.)

Unfortunately, I'm not too sure about the creatures abilities, as one of the other guys was GMing. They ran the gamut from minor nuisance (the brain critters) to Terror (Cthulhu). I do know there were lots of abilities from Perilous Island, which is great for this kind of thing.

Pulp Girl01 Mar 2017 11:24 p.m. PST

Fantastic!!

Corwin16 Apr 2017 7:59 a.m. PST

Brilliant stuff – what stats did you cook up for the beasties please? Also – are there Tyranid spore mines in the previous report? Look great.

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