We've just wrapped up a mini Pulp Alley Cthulhu campaign at our club.
Game 1
An ancient evil is rising and we need to stop it. A set of seals are crucial to that task. We're all here in the village of Ash-Shatt to find the seals.
The game featured a herald who acted like a pied piper. Here almost my entire league is being enticed in its direction!
Then there were cultists. (There are always cultists!)
Every seal we unlocked saw a new horror arrive on the table.
You can read the full report here:
linkGame 2
From the sand to the swamp. The Leagues are searching for a mystical door to take them to the portal where another dimension threatens to irrupt into ours.
Foul creatures lurk in wait.
We didn't get the chance to fight each other: there were two many perils coming our way!
The seal that opens the mystical door. Guarded by quicksand and a hypnotic plant.
You can read how it unfolded here:
linkGame 3
At last, a portal has led the Leagues to a lonely island in the South Pacific. The island is none other than R'Lyeh, the domain of Cthulhu himself.
The leagues must collect four seals, and position them at the compass points surrounding the portal (the glowing, pulsing light at the top of the island).
Rather disconcertingly,the portal changed colour and began pulsing more rapidly as the game went on!
Just as we thought the game was going well for us,the robot spotted something in the water.
Arghhhh!!!!
Did we survive Cthulhu himself? What about when the island started to sink?
For the answers to these questions and more, tune in to:
link