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""One Page 40k" battle report" Topic


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1,631 hits since 26 Feb 2017
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PatrickWR26 Feb 2017 9:06 p.m. PST

Found some time last week for another game of One Page 40k. God, this game is fantastic. It's everything that I want or of a 40k tabletop experience, and nothing I don't.

Here's the blog post: link

And a few pics from the games. We always put on visually stunning games and this was no exception.

picture

picture

picture

Personal logo Editor in Chief Bill The Editor of TMP Fezian26 Feb 2017 10:06 p.m. PST

Tell us more about the rules.

Todd63627 Feb 2017 7:20 a.m. PST

Link to all their rules.
onepagerules.wordpress.com

PatrickWR27 Feb 2017 7:52 a.m. PST

Here's a review from our first game of 1P40K a few months ago.
link

Grignotage27 Feb 2017 8:47 a.m. PST

Great report, thanks.

I'm considering using the rules to get all my 15mm scifi on to the table for a change.

taskforce5827 Feb 2017 11:22 a.m. PST

Is the 1p40k rules related to the FUBAR rules?

PatrickWR27 Feb 2017 12:54 p.m. PST

It's not related to FUBAR although some of the basic mechanics may seem familiar. It is its own proprietary game system. In fact, the folks behind the "One Page Rules" system recently relaunched all of their IP-specific game lines to avoid potential lawsuits. So 1P40K is now called "Grimdark Future" and they've removed all the copyrighted terms while still keeping the core game basically unchanged (even a little improved). More info on that:
onepagerules.wordpress.com

Andy Skinner Supporting Member of TMP08 Mar 2017 9:28 a.m. PST

PatrickWR, your report mentioned a secret objective. How do you handle that?

I'm looking into the OPR rules and have played a Grimdark Future game. I like the simplicity, but what makes me love a game is usually the stuff that isn't moving/shooting rules. Chain of Command's jump-off points, or the activations of Song of … rules, etc are pretty neat. I've not played Pulp Alley, but the cards and plot points and things like that seem to me to give it its life.

I think some simple things like secret objectives would spice things up. Did you borrow this from something else, or did the 1P40K have it, or is it homebrew? I assume the only tricky parts would be coming up with suitable objectives and making them reward differently by how hard they were to achieve.

thanks
andy

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