| PeloBourbon | 20 Feb 2017 11:28 a.m. PST | 
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  Hi fellow gamers,  What rules can be suitable for playing FPW skirmishes?I'm not sure if ACW rules with some tweaks will do.
 Any insight will be welcomed. Thanks !! | 
    |  Nashville  | 20 Feb 2017 11:36 a.m. PST | 
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  use  early  WW I rules.  Downgrade artillery and no barbed wire., | 
    | PeloBourbon | 20 Feb 2017 11:37 a.m. PST | 
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    | Mollinary | 20 Feb 2017 1:48 p.m. PST | 
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  Sharp Practice. I think Too Fat Lardies produced an adaptation in a Christmas Special a few years back. Mollinary | 
    | 11th ACR | 20 Feb 2017 10:01 p.m. PST | 
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    | PeloBourbon | 21 Feb 2017 1:04 a.m. PST | 
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  Mollinary, I found the Lardies special (2010)  11th, I believe there's a FPW supplement to TSATF. Thanks a lot to both of you.
 The TMP posts on FPW skirmishing didn't pop-up earlier, there's some interesting  suggestions to add to what you all  have already mentioned. Ganesha Games Flying LeadNordic Weasel's Powder & Bayonets
 Any thought on those? Cheers. | 
    | advocate | 21 Feb 2017 3:18 a.m. PST | 
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  Everyone with breech-loaders will make Sharp Practice/Sharp Practice 2 a very bloody game, especially given the range of the Chassepot.  I guess you'll discover why everyone went into thick skirmish lines rather than regular formations.  Probably talking about 24-48 figures per side. I've limited experience with Fling Lead, but I enjoyed it and it should work.  Not sure how many figures it will easily handle – probably fewer than Sharp Practice. | 
    | Weasel | 21 Feb 2017 10:05 a.m. PST | 
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  I can give you some info on Powder&Bayonet if you like. It's made to be very straight forward: Individually based figures, D10 rolls to hit, each figure takes 2 actions when a unit is activated. Includes a points system as well and a range of troop types, some with special rules. | 
    | CaptainDarling | 22 Feb 2017 9:03 p.m. PST | 
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  Smooth & Rifled would fit the bill… link I'm not affiliated in any way but have used them and like 'em.. | 
    | PeloBourbon | 22 Feb 2017 11:55 p.m. PST | 
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  Advocate many thanks for the insights on Flying Lead and Sharp Practice. Weasel, I saw your rules & the first supplement in the Wargame Vault shop, they look interesting. I aim to play with a  probably with 54mm figures, their number will vary depending the scenario.
 I look for a set who's easy to grasp, as my project is a table for a gamer's meeting, so the players would be visitors passing by. I will like to portray the mayhem of street combats (the FPW saw quite a lot of actions in small towns and villages) and the added difficulties to the command, to control fragmented units across streets and houses and for the french to organize ad-hoc forces.
 So an easy rules, with a good morale and command system allowing several players to control between 10 to 20 figures. | 
    | Henry Martini | 23 Feb 2017 2:38 a.m. PST | 
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  'Fling Lead'… the ancients variant of 'Flying Lead'? | 
    | Weasel | 24 Feb 2017 9:05 p.m. PST | 
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  I can do half of your requirements :) Easy to play yes, each player can command a good chunk of figures yes.Morale is intentionally very simple and the game largely omits command/control for simplicity.
 Pop me an email will you? runequester@gmail.com
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    | PeloBourbon | 25 Feb 2017 3:25 a.m. PST | 
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  Weasel,  Thanks for taking time to inform about your ruleset. I write asap. Cheers |