PeloBourbon | 20 Feb 2017 11:28 a.m. PST |
Hi fellow gamers, What rules can be suitable for playing FPW skirmishes? I'm not sure if ACW rules with some tweaks will do. Any insight will be welcomed. Thanks !! |
Nashville | 20 Feb 2017 11:36 a.m. PST |
use early WW I rules. Downgrade artillery and no barbed wire., |
PeloBourbon | 20 Feb 2017 11:37 a.m. PST |
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Mollinary | 20 Feb 2017 1:48 p.m. PST |
Sharp Practice. I think Too Fat Lardies produced an adaptation in a Christmas Special a few years back. Mollinary |
11th ACR | 20 Feb 2017 10:01 p.m. PST |
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PeloBourbon | 21 Feb 2017 1:04 a.m. PST |
Mollinary, I found the Lardies special (2010) 11th, I believe there's a FPW supplement to TSATF. Thanks a lot to both of you. The TMP posts on FPW skirmishing didn't pop-up earlier, there's some interesting suggestions to add to what you all have already mentioned. Ganesha Games Flying Lead Nordic Weasel's Powder & Bayonets Any thought on those? Cheers. |
advocate | 21 Feb 2017 3:18 a.m. PST |
Everyone with breech-loaders will make Sharp Practice/Sharp Practice 2 a very bloody game, especially given the range of the Chassepot. I guess you'll discover why everyone went into thick skirmish lines rather than regular formations. Probably talking about 24-48 figures per side. I've limited experience with Fling Lead, but I enjoyed it and it should work. Not sure how many figures it will easily handle – probably fewer than Sharp Practice. |
Weasel | 21 Feb 2017 10:05 a.m. PST |
I can give you some info on Powder&Bayonet if you like. It's made to be very straight forward: Individually based figures, D10 rolls to hit, each figure takes 2 actions when a unit is activated. Includes a points system as well and a range of troop types, some with special rules. |
CaptainDarling | 22 Feb 2017 9:03 p.m. PST |
Smooth & Rifled would fit the bill… link I'm not affiliated in any way but have used them and like 'em.. |
PeloBourbon | 22 Feb 2017 11:55 p.m. PST |
Advocate many thanks for the insights on Flying Lead and Sharp Practice. Weasel, I saw your rules & the first supplement in the Wargame Vault shop, they look interesting. I aim to play with a probably with 54mm figures, their number will vary depending the scenario. I look for a set who's easy to grasp, as my project is a table for a gamer's meeting, so the players would be visitors passing by. I will like to portray the mayhem of street combats (the FPW saw quite a lot of actions in small towns and villages) and the added difficulties to the command, to control fragmented units across streets and houses and for the french to organize ad-hoc forces. So an easy rules, with a good morale and command system allowing several players to control between 10 to 20 figures. |
Henry Martini | 23 Feb 2017 2:38 a.m. PST |
'Fling Lead'… the ancients variant of 'Flying Lead'? |
Weasel | 24 Feb 2017 9:05 p.m. PST |
I can do half of your requirements :) Easy to play yes, each player can command a good chunk of figures yes. Morale is intentionally very simple and the game largely omits command/control for simplicity. Pop me an email will you? runequester@gmail.com |
PeloBourbon | 25 Feb 2017 3:25 a.m. PST |
Weasel, Thanks for taking time to inform about your ruleset. I write asap. Cheers |