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"FPW Skirmish rules" Topic


13 Posts

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448 hits since 20 Feb 2017
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PeloBourbon20 Feb 2017 11:28 a.m. PST

Hi fellow gamers,

What rules can be suitable for playing FPW skirmishes?
I'm not sure if ACW rules with some tweaks will do.

Any insight will be welcomed.

Thanks !!

Personal logo Nashville Supporting Member of TMP20 Feb 2017 11:36 a.m. PST

use early WW I rules. Downgrade artillery and no barbed wire.,

PeloBourbon20 Feb 2017 11:37 a.m. PST

Thanks Nashville!

mollinary20 Feb 2017 1:48 p.m. PST

Sharp Practice. I think Too Fat Lardies produced an adaptation in a Christmas Special a few years back.

Mollinary

11th ACR20 Feb 2017 10:01 p.m. PST

T.S.A.T.F.

PeloBourbon21 Feb 2017 1:04 a.m. PST

Mollinary, I found the Lardies special (2010) 11th, I believe there's a FPW supplement to TSATF.
Thanks a lot to both of you.

The TMP posts on FPW skirmishing didn't pop-up earlier, there's some interesting suggestions to add to what you all have already mentioned.

Ganesha Games Flying Lead
Nordic Weasel's Powder & Bayonets

Any thought on those?

Cheers.

advocate Supporting Member of TMP21 Feb 2017 3:18 a.m. PST

Everyone with breech-loaders will make Sharp Practice/Sharp Practice 2 a very bloody game, especially given the range of the Chassepot. I guess you'll discover why everyone went into thick skirmish lines rather than regular formations. Probably talking about 24-48 figures per side.

I've limited experience with Fling Lead, but I enjoyed it and it should work. Not sure how many figures it will easily handle – probably fewer than Sharp Practice.

Personal logo Weasel Supporting Member of TMP21 Feb 2017 10:05 a.m. PST

I can give you some info on Powder&Bayonet if you like.

It's made to be very straight forward: Individually based figures, D10 rolls to hit, each figure takes 2 actions when a unit is activated.

Includes a points system as well and a range of troop types, some with special rules.

CaptainDarling22 Feb 2017 9:03 p.m. PST

Smooth & Rifled would fit the bill…

link

I'm not affiliated in any way but have used them and like 'em..

PeloBourbon22 Feb 2017 11:55 p.m. PST

Advocate many thanks for the insights on Flying Lead and Sharp Practice.

Weasel, I saw your rules & the first supplement in the Wargame Vault shop, they look interesting.
I aim to play with a probably with 54mm figures, their number will vary depending the scenario.

I look for a set who's easy to grasp, as my project is a table for a gamer's meeting, so the players would be visitors passing by.
I will like to portray the mayhem of street combats (the FPW saw quite a lot of actions in small towns and villages) and the added difficulties to the command, to control fragmented units across streets and houses and for the french to organize ad-hoc forces.

So an easy rules, with a good morale and command system allowing several players to control between 10 to 20 figures.

Henry Martini23 Feb 2017 2:38 a.m. PST

'Fling Lead'… the ancients variant of 'Flying Lead'?

Personal logo Weasel Supporting Member of TMP24 Feb 2017 9:05 p.m. PST

I can do half of your requirements :)

Easy to play yes, each player can command a good chunk of figures yes.
Morale is intentionally very simple and the game largely omits command/control for simplicity.

Pop me an email will you?
runequester@gmail.com

PeloBourbon25 Feb 2017 3:25 a.m. PST

Weasel,

Thanks for taking time to inform about your ruleset.

I write asap.

Cheers

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