As to the set up & OOB, we used the following:
6'x4' table, set up long edges. Two blobs of woods 1'6" each flank with defile in centre, 3' wide.
Allied first line deployed in gap between woods, 24" from their own table edge (i.e between the 2 woods, in the middle of the table)
Allied set up, in defile three lines of infantry battalions, in a 3, 4, 3 formation.
The 3- lines are made up with Platoon firing units (British principally, although there is some argument some Dutch were sent from Lille) and the 4- Rank firing (Danes, Germans etc)
In both flank woods 2 battalions each side (rank firing), with the ability for some fire into flank of French as the advance. The woods are open and give usual cover, visibility and disorder affects as per the rules (anyone moving in woods is disordered). The units in each wood are treated as seperate brigades for support, isolation etc.
1 sq of Dragoons in the rear which can be brigaded with a nominated brigade at the start of the game.
All brigades in the main lines to be identified at the start of the game, but may be split between 2 adjacent lines to allow for support within the brigade. Brigades to be 3 or 4 units strong.
French:
First line deployed 20" from Allied first line.
5 lines of 4 foot each (all rank firing) with 4sq cavalry on each flank and 4 squadrons in reserve at the rear. Reserve cavalry not released until convoy is half way across the base line. Cavalry to be equally split between Horse and Dragoons on the wings, with the Reserve being all Horse. Brigades to be 4 units strong, with brigades being all infantry or cavalry only. Infantry brigades may be split between adjacent lines to allow support.
The French artillery fire 1 turn of pre game bombardment from 4 batteries and the game starts before the French advance. The artillery plays no further part in the game after turn 1.
The convoy wagons crawling along the allied base at D3 inch per move.