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"L'Art de la Guerre - What do people think of the rules?" Topic


13 Posts

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1,204 hits since 13 Feb 2017
©1994-2025 Bill Armintrout
Comments or corrections?

Ghecko13 Feb 2017 3:19 p.m. PST

I've been pondering whether to get these rules. Opinions would be appreciated. Thanks.

Who asked this joker13 Feb 2017 3:30 p.m. PST

They are sort of a cross between DBA and Armati from my read through the rules. I think they are well thought out. If they are played where you are, maybe you should pick them up and give them a try.

idontbelieveit13 Feb 2017 5:00 p.m. PST

we've been playing them for awhile and like them quite a bit. Our ancients gaming is tournament oriented. We aren't big time tournament guys though we do play in them, but everyone likes to buy the army they fancy so we have a lot of armies without historical opponents. We've done a couple of big historical games trying to stick with something like a historical orbat and that gives a good result. For tournament play the rules are mature and very clean.

Phillius13 Feb 2017 6:09 p.m. PST

I played my first game last weekend. Really enjoyed it. I am primarily a DBMM player and I was a little skeptical at first, but I will definitely be playing more of this rule set. I even purchased the rules after the game.

lkmjbc313 Feb 2017 7:16 p.m. PST

They are really just a mashup of Armati and DBM… but… they are a really good mashup.

Not my cup of tea… but they are well done.

Joe Collins

kodiakblair13 Feb 2017 7:32 p.m. PST

I've been enjoying playing them. The forum has an English speaking section and folks there are good at helping any queries you may have

link

Forgot madaxeman created a wkik page too.

link

Personal logo Yellow Admiral Supporting Member of TMP13 Feb 2017 11:23 p.m. PST

How does AdlG do as a multiplayer game? That is, 2-3 players per side.

- Ix

Henry Martini14 Feb 2017 4:12 a.m. PST

Is a DBM-Armati hybrid 1. necessary, and 2. a ludic success, and if so, why?

madaxeman14 Feb 2017 6:41 a.m. PST

How does AdlG do as a multiplayer game? That is, 2-3 players per side.

- Ix

Like all DBx systems with fixed commands and a pip system it's actually pretty well structured for 2-player teams playing Doubles.

Each player can run a couple of adjacent commands as part of a larger army, and basically play their own game but still have to co-ordinate and interact with the other half of the team.

There's a report of a Doubles tourney here on my site with a video talk-through as well.

link

Benvartok14 Feb 2017 9:22 p.m. PST

We sow the seed, nature grows the seed……

lionheartrjc15 Feb 2017 2:41 p.m. PST

I played these rules half a dozen times. I found them competent but uninspiring. None of the game mechanisms is entirely original (but to be fair, original game mechanisms are hard to create) – they are re-hashed versions from other rules such as DBM.

Lorenzo19 Feb 2017 12:27 p.m. PST

The best ancient and medieval Rules at the moment. All included in 1 book (Rules+lists) with rules written in clear english that does not allow "interpretations". The games are fast and fun and seem to combine the best elements of DBx and FoG.

The competitive scene is very very active in Europe and the UK (not sure in the US). They seem to be replacing FOG and DBX nicely.

madaxeman19 Feb 2017 1:30 p.m. PST

It's the biggest/most widely played Ancients comp game in the states by some margin as far as I can see.

Maybe DBA/Triumph might run it close in some places but at the bigger cons it's the main event.

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