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"modifying Black Powder for conscripts etc" Topic


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Comments or corrections?

Marc at work10 Feb 2017 4:36 a.m. PST

I am running an 1813 game from the (rather excellent) General de Brigade scenario book (vol 6 Imperial sunset) and would like to hear from anyone who has successfully used BP modifications to represent conscript and 2nd class line units please.

Many thanks

Marc

kustenjaeger10 Feb 2017 6:33 a.m. PST

Greetings

Not speaking to Napoleonic specifically but I have used the special rules to model how different troops reacted at different times.

So for conscripts, depending on circumstances, I would look at one or more of:
– fresh raised (test for panic)
– unreliable
– untested (random stamina) – better for a single unit
– wavering – only if real dregs so probably not what you need

In addition you could think about reducing hand to hand, shooting and/or stamina by 1 (as the rules do this for Crimea Russian militia/reserve infantry).

Edward

Marc at work10 Feb 2017 6:49 a.m. PST

Thanks Edward, some good ideas there. I am scared of unbalancing the game by trying too many options, as some of those look painful if I understand how they work, But I will read them all again and see how to make them work in conjunction.

And I hadn't paid attention to the Crimea version, so I will look over that again as well.

Thanks

MajorB10 Feb 2017 1:05 p.m. PST

I'm scared of unbalancing the game

Not much fear of that. It's not balanced to start with.

Marc the plastics fan10 Feb 2017 4:18 p.m. PST

We enjoy it though. As a game

So I try to balance it for the scenario so both sides get a fair crack at their victory conditions

10mm Wargaming13 Feb 2017 2:12 a.m. PST

I have a collection of Black Powder Rules modifications which may be of some use. Hope it helps.

Take care

Andy

Marc the plastics fan13 Feb 2017 5:38 a.m. PST

Andy, that's a really helpful link. Thanks. I have the two Naps books, but they didn't give me enough for conscripts and 2nd class line etc, so there is some good stuff there

Thanks again

Marc

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