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"Flintcon, First Session Report! (Anton's Wargame Blog)" Topic


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391 hits since 5 Feb 2017
©1994-2017 Bill Armintrout
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JusticeAndRule Inactive Member06 Feb 2017 12:35 a.m. PST

Hey everyone! Not Anton, but his… assistant? Junior writer? Eh, I sometimes post stuff to his blog and occasionally edit things that bother me. But while Anton could not make it to the con, he asked if I would take pictures.

And take pictures I did.

link

A warning: if you are on metered internet, you may want to wait until you get to a proper wifi hotspot because there are a LOT of pictures here. Enjoy!

IronDuke596 Supporting Member of TMP06 Feb 2017 10:33 a.m. PST

Wow! That is a lot of great photos. Thanks for taking the time to post them.

muggins06 Feb 2017 10:49 a.m. PST

Thanks for the writeup! This is great.

WarWizard06 Feb 2017 11:36 a.m. PST

Yes thanks,

clifblkskull Supporting Member of TMP06 Feb 2017 1:16 p.m. PST

Thanks for write up and pics
Clif

Personal logo Dervel Supporting Member of TMP Fezian07 Feb 2017 2:53 p.m. PST

Thanks posting all the pics and the write up.

Hope to see you all next year.

Early morning writer08 Feb 2017 6:40 p.m. PST

Lot's of pictures but it seems Flint-o-nites are not big on terrain, a couple of exceptions, only one notable. Game doesn't need great terrain but it sure helps when showing them off. Of course, I'm one for whom terrain really matters so I would say this.

JusticeAndRule Inactive Member08 Feb 2017 7:58 p.m. PST

EMW: I would disagree, but wait until I post my second session stuff. That was just the first batch of games. With the amount of photos I have and how finicky blogger likes to be with me it takes a concerted effort to get them all up and in proper order. But you'll definitely more terrain in the next one.

Early morning writer09 Feb 2017 8:12 p.m. PST

JandR, good to "hear". Look forward to seeing the 'improved' scenery pics.

I am of the school that a convention game should put the hobbies best foot forward within the resources of the presenter. For some, that is green felt, for others it is a real wow factor. I hope for the wow factor – like a 12' wide x 24' long pirate game in 15 mm that I helped create a few years back with at least 18 ships on the table.

JusticeAndRule Inactive Member10 Feb 2017 9:13 p.m. PST

I do agree at some level, though I think scenery is a very conditional thing. Like, I don't expect tons of terrain from an ancients game like that wonderful 54mm Punic War game, nor the battle outside the city gates with Triumph.

This isn't to say I don't love terrain (Just look at our blog and check out my good friend Rich Uncle Patrick's amazing work with his Africa and Lebanon games), but for me I'm all about interesting and wild scenarios. One of my favorite scenarios of all time at a con was Dervel's Midway game, which largely consisted of my team looking at a whiteboard and plotting coordinates because it was so cool and involving. That Clear for Action is the same sort of way, where it lacks any sort of terrain but looks cool because of how it plays.

I guess eye candy is great, but brain candy is more my flavor.

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