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"Outskirts of Wallendorf - Battlegroup Wacht am Rhein" Topic


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1,265 hits since 29 Jan 2017
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PiersBrand29 Jan 2017 4:00 a.m. PST

Hold at all costs…

Last night's game was a small battle recreating an attack on the outskirts of a village by a depleted Volksgrenadier Company supported by limited armour and heavy mortars. The US defence was a single platoon supporting a battery of two 3" AT guns and some 81mm mortars, though the US commander did have two artillery requests that would prove helpful…


The German attack started well with the initial defence consisting of AT guns and MMGs. A preparatory bombardment had pinned down the gun covering the road and so the Panther led the attack into the open ground on the US right flank but proved unable to get fire onto any targets.


The initial German attack continued in this manner, the Panther and mortars trying to keep the defenders heads down while the infantry moved up through the woods. As the German second wave arrived, with good dice rolls, almost all the German troops were moving forwards through the woods, screened by supporting tanks, to attack the old school house.



The US defence was limited in effectiveness and their reinforcements, when they arrived (thanks to horrendous series of dice rolls) came at such a low rate it all looked like a foregone conclusion. Soon the Germans began breaking into the first part of the school complex and taking the buildings while the US troops had to pull back, with one AT gun also gone, it's crew killed by a direct hit from a mortar bomb. It was not all bad though. Consistent mortar fire on the US Pre-Registered Target Point had miraculously succeeded in worrying the Panther crew for most of the attack as near misses and hits glanced off it as it sat stationary in the open field.


But as the US commander finally arrived he made use of his artillery request and with the help of a Despatch Rider, brought down a salvo of 155 guns. These pummelled the Germans moving in the woods and follow up mortar fire saw German troops move out of the woods centre to tray and move on the flanks. As they did so, German units ran into minefields on each flank causing more losses and slowing the attack once more. US fire concentrated on pinning down targets and the German attack slowed.


A last German attack was launched, supported by both tanks, and although initially successful, the eventual arrival of the main body of US infantry allowed them to counterattack the Germans in the school and overwhelm them with gunfire. As they did so the German force broken it's Battle Rating and withdrew under the cover of its armour, to regroup and try again. The US defence had held but only just. They had a single Battle Rating point remaining and the final German attack had come within a whisker of succeeding!


German troops by my chum Skip, US troops by me!

PiersBrand29 Jan 2017 4:01 a.m. PST

Hold at all costs…

Last night's game was a small battle recreating an attack on the outskirts of a village by a depleted Volksgrenadier Company supported by limited armour and heavy mortars. The US defence was a single platoon supporting a battery of two 3" AT guns and some 81mm mortars, though the US commander did have two artillery requests that would prove helpful…


The German attack started well with the initial defence consisting of AT guns and MMGs. A preparatory bombardment had pinned down the gun covering the road and so the Panther led the attack into the open ground on the US right flank but proved unable to get fire onto any targets.


The initial German attack continued in this manner, the Panther and mortars trying to keep the defenders heads down while the infantry moved up through the woods. As the German second wave arrived, with good dice rolls, almost all the German troops were moving forwards through the woods, screened by supporting tanks, to attack the old school house.



The US defence was limited in effectiveness and their reinforcements, when they arrived (thanks to horrendous series of dice rolls) came at such a low rate it all looked like a foregone conclusion. Soon the Germans began breaking into the first part of the school complex and taking the buildings while the US troops had to pull back, with one AT gun also gone, it's crew killed by a direct hit from a mortar bomb. It was not all bad though. Consistent mortar fire on the US Pre-Registered Target Point had miraculously succeeded in worrying the Panther crew for most of the attack as near misses and hits glanced off it as it sat stationary in the open field.


But as the US commander finally arrived he made use of his artillery request and with the help of a Despatch Rider, brought down a salvo of 155 guns. These pummelled the Germans moving in the woods and follow up mortar fire saw German troops move out of the woods centre to tray and move on the flanks. As they did so, German units ran into minefields on each flank causing more losses and slowing the attack once more. US fire concentrated on pinning down targets and the German attack slowed.


A last German attack was launched, supported by both tanks, and although initially successful, the eventual arrival of the main body of US infantry allowed them to counterattack the Germans in the school and overwhelm them with gunfire. As they did so the German force broken it's Battle Rating and withdrew under the cover of its armour, to regroup and try again. The US defence had held but only just. They had a single Battle Rating point remaining and the final German attack had come within a whisker of succeeding!


German troops by my chum Skip, US troops by me!

uglyfatbloke29 Jan 2017 4:44 a.m. PST

Lovely…as usual.

Mako1129 Jan 2017 5:43 a.m. PST

Yep, simply beautiful!

Looks very real, which is the way it should.

Nicely done.

Thanks for sharing your pics.

What rules are you using for your game?

pzivh43 Supporting Member of TMP29 Jan 2017 6:09 a.m. PST

Battlegroup WW2 (using the Wacht Am Rhein supplement)

79thPA Supporting Member of TMP29 Jan 2017 7:09 a.m. PST

Great looking table and photography.

donlowry29 Jan 2017 10:30 a.m. PST

How'd you do the roads? Look very real.

Eclaireur29 Jan 2017 11:51 a.m. PST

you put on a beautiful game Piers…

Frederick Supporting Member of TMP29 Jan 2017 12:33 p.m. PST

Fantastic looking game – sounds like fun, too

mghFond29 Jan 2017 1:23 p.m. PST

Wonderful looking game, would liked to have seen more of the infantry elements but most impressive.

Centurion904629 Jan 2017 3:08 p.m. PST

Inspiring…

Captain Cook29 Jan 2017 3:43 p.m. PST

Outstanding quality.

Sgt Steiner29 Jan 2017 4:59 p.m. PST

Great stuff one can almost feel the cold……

PiersBrand29 Jan 2017 6:07 p.m. PST

Thanks gents! We are working on some more winter terrain now…

GamesPoet Supporting Member of TMP29 Jan 2017 7:31 p.m. PST

Excellent!

IanKHemm29 Jan 2017 11:50 p.m. PST

What a great looking game. I've only just discovered Battlegroup and it's rekindled my long dormant interest in WWII.

PiersBrand30 Jan 2017 3:46 a.m. PST

Thanks guys!

Ian, hope you enjoy it, any queries, let me know. :)

donlowry31 Jan 2017 9:43 a.m. PST

Still wondering how you did the roads.

PiersBrand31 Jan 2017 10:30 a.m. PST

Roads are painted on the mat.

Marc at work01 Feb 2017 6:47 a.m. PST

Lovely looking board – another inspirational table. Makes my green cloths look pathetic

wizbangs Supporting Member of TMP01 Feb 2017 10:55 a.m. PST

Incredible board & photography. Piers' work is what I continuously strive for.

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