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"First Chain of Command for 2017!" Topic


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whitphoto22 Jan 2017 5:41 p.m. PST

I played my first Chain of Command game of 2017 a little over a week ago. Problems with Wordpress delayed me publishing it on my blog though :(

link

redmist112222 Jan 2017 8:11 p.m. PST

Curious game you played. I have a few questions/concerns; 1 – how could one German player afford the Panther tank and the second buy a tripod mounted MMG? 2 – did the American player used the Armored rifle platoon? If not, why? Who was the attacker/defender for Scenario Three?

We play a lot of uneven teams games and just started to add a few more points to the morale of the odd player out.

The math doesn't seem right the way you played…max points for the attackers should have been 10. Panther costs 10 and the MMG costs 4. I would look at the free download for BIG chain of command and do the math for a better balance…It just sounds the American player was severely handicapped right off the bat.

…or did the American player just rolled that bad for game set-up?

Take care and good gaming.

P.

whitphoto22 Jan 2017 8:42 p.m. PST

The panther was terrain. I happened to put it out on the table as we were deploying and it gave the American player a small scare until he asked about it and I fessed up.

The American player brought his own platoon, looking at it a motorized platoon would have been more economical but I think it would have been about the same result.

GamesPoet Supporting Member of TMP23 Jan 2017 7:46 a.m. PST

Like the terrain!

whitphoto26 Jan 2017 8:23 p.m. PST

We have a game scheduled for two weeks from now, and I think the solution we'll try is to have the American defend with an armored rifle platoon. That gives him a mortar and two machine guns (with a junior leader, activating BOTH on a 3!) far more economically than if he had to buy them with reinforcement points. I'll add some more hard cover to the approach and I think that will even things out more. I like the fact that the game isn't made to be strictly balanced, but you don't want one player to feel like he didn't need to even show up…

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