"Schnell Rules for Schnellboote AAR" Topic
10 Posts
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boggler | 22 Jan 2017 10:31 a.m. PST |
link A brief report on a game of David Manley's excellent (and free) coastal warfare rules, Schnell Rules for Schnellboote! |
David Manley | 22 Jan 2017 12:13 p.m. PST |
Glad you enjoyed the rules:) |
boggler | 22 Jan 2017 3:10 p.m. PST |
They were a lot of fun and worked really well. |
BuckeyeBob | 22 Jan 2017 4:47 p.m. PST |
Nice AAR. I especially liked your painting of the trawler. |
Grelber | 22 Jan 2017 8:27 p.m. PST |
Who makes/sells the ships? Grelber |
Mako11 | 23 Jan 2017 1:03 a.m. PST |
I think they are from the Skytrex range. IIRC, Ros and Heroics now own them. |
boggler | 23 Jan 2017 4:09 a.m. PST |
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Bozkashi Jones | 23 Jan 2017 9:00 a.m. PST |
That's a cracking looking game, I might have to try coastal. Thanks Boggler |
boggler | 23 Jan 2017 11:11 a.m. PST |
You're welcome. These rule would be a good place to start. |
Mako11 | 23 Jan 2017 3:12 p.m. PST |
Enjoyed your write-up and pics. Thanks for sharing. Another option, if you aren't playing solo, is to give each side a chart/map of the play area, and have them pre-plot courses, speeds, formations, etc., like real sailors do, and then have them move according to their plan, before contact takes place. Roll for detections, if any, as they close on one another. I've used that in the past, and it's worked well. If playing solo, decide on your own course, speed, formation(s), etc., and then roll randomly for those of your "opponent". |
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