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"Congo, can it handle more than two players?" Topic

6 Posts

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604 hits since 20 Jan 2017
©1994-2018 Bill Armintrout
Comments or corrections?

kallman20 Jan 2017 2:34 p.m. PST

I really like the rules but have as yet to run a game. However, it seems to me that with the deck of cards that comes with the game you really can only have two players at most on the table. All of the scenarios that come with the game seem to suggest that except for one. So for those of you who have run the game how have you handled say four or even six players, or is that just not an options. I hate the idea of having to buy another rules book in order to get a second set of cards. But I don't want to be cheesy and do photocopy cards either. What are my options?


sillypoint20 Jan 2017 3:03 p.m. PST

My last reading is that it is a very simple game, open to multiplayer games- without the need for another set of cards, unlike Jugula.
I think most games can have multiple players, if the host of the game is willing to adapt the rules, we regularly have 6 player games.
Not liking the idea of moving groups in clusters, miniatures in contact. Not quite sure of movement in straight lines.
Our concern was being able to field more than 2 types of groups- but I cannot see a problem with that.
Our main criteria with any set of rules is if that they get the figures on the table. There are often holes in any set if rules, but if it allows us to get those figures onto the table a few nights, well they have served their purpose.

As an aside, if you are getting plastic card protectors for your deck, consider scanning the back of a card, and making your own cards, not cheesy. Make an alternate deck for each side/player- emphasising the qualities of each group. A bit of work, but that's what this hobby is about, and it would be way cheaper than buying another deck.

Henry Martini20 Jan 2017 3:44 p.m. PST

Our figures and terrain are much too fragile, and our table too flimsy, to allow players on it.

kallman20 Jan 2017 5:40 p.m. PST

Well Henry you got me there. thumbs up

Ivan DBA20 Jan 2017 7:34 p.m. PST

And it's a small deck of cards too, really more like a hand of seven order cards for each player. So making a couple extra decks would be easy. Two players could share a totem card deck each.

Dexter Ward23 Jan 2017 3:58 a.m. PST

There is a multi-player scenario in the rules (number 6, I think).
You'd need to make decks of action cards for the extra players – but there's only 7 cards plus a sorcery card for each player, so it's not too hard. You could share the totem cards or make extra decks of those.
Alternatively, the game works fine with players sharing a card deck – each player gets some of the units, and they discuss who does what when each action card is used.

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