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"Beaune la Roland 1870 with pix (fixed)" Topic


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vtsaogames13 Jan 2017 3:02 p.m. PST

The Corlears Hook Fencibles continued our Franco-Prussian War campaign with the November 1870 battle of Beaune la Rolande, using the Bloody Big Battles rules. Our campaign is a succession of linked historical battles rather than a full fledged campaign with strategic maps and such. It's much easier to run, with not much paperwork. Due to an oversight on my part, we played this game out of historical sequence. Our last game, a rare French win (Beaugency) actually happened in December 1870. The effect of that win was the French went into this battle with a free re-roll of any one movement, fire, or assault. The French needed five objectives at game end for a win, 4 for a tie.

Bill commanded his Prussians as usual, aided by Rick. I led my French aided by Ken. The Prussians were outnumbered about 4 – 1 but dug in and awaiting reinforcements – a cavalry division and more important, an infantry division with copious artillery support.

Ken led his 18 Corps onto the field, looking to get around the Prussian left. The Prussian artillery was accurate from the start.

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On the second turn my 20 Corps moved against the Prussian right, making good time for the first few turns though smarting under Prussian artillery fire.
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Some of Ken's infantry emptied their cartridge boxes to little effect against dug-in Prussian foot.
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I got a unit of Mobiles into Borville before the Prussian division showed up. I thought that would guard my flank well. I had also seized two objective towns with serious fighting, Ken had taken one.
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The 5th Division promptly attacked the Mobiles. Scattered rifle fire (lousy fire dice) didn't slow down the attack, which unleashed a storm of rifle fire, causing loss and disruption. Raw units become spent after a single loss, and the Mobiles, like most of the rag-rag French army, were raw. In the ensuing assault, the Mobiles were thrown out of the town. My response? Assault the heavily fortified town of Beaune la Rolande, worth two objectives. If it worked this bold action would be hailed as brilliant. If it failed other words would be used to describe it.
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The Zouaves were incorrectly marked as spent; trained troops can take two losses before reaching that sad state. Spent troops suffer heavy penalties in movement and assault.
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Meanwhile Ken built up pressure against the Prussian infantry before him. His heavy fire had little effect – his firefight dice were cold.
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I realized the Zouaves weren't actually spent. The Prussian brigade in the fortified town was disrupted and low on ammo – it was time for the assault. The Prussian artillery in the town emptied their limber chest, killing two stands of Zouaves and sending the last stand to the showers. The last stand of a unit is always removed, barring special scenario rules.
A unit of Mobiles also struck from north of the town, but without the aid of the Zouaves, was driven back with loss. They would soon be hit from the flank by Prussian cavalry.
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The artillery supporting the Prussian 5th Division unlimbered within Chassepot range of a brigade of depot regulars and were roughly handled. One battalion was scattered, another driven back with losses and the third silenced and forced to relocate. But the infantry pressed relentlessly forward, routing French infantry as they went.
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Meanwhile Ken struck the brigade in the village of Les Cotelles from both flanks and drove them out. The Prussian infantry rallied and fought their way back in. all of the French thrown out were not in front of the position, with all the prior movement to the flanks for naught.
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A panic broke out (crap movement dice with negative modifiers for being fragile, like most of the French infantry, and spent, a big minus 2) and a brigade of depot regulars stampeded to the rear, finally beaten into a semblance of a line before they fled the table.
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One of Ken's brigades did flee the field.
The 5th Division continued on their glorious charge, after the artillery in the fortified town silenced the mitrailleuse battalion. They wiped out the early machine gun unit and then exploited over an artillery battalion. Ouch.
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On the last turn, Ken ordered two brigades to storm an objective town, having winkled a brigade out of their entrenchments. One brigade bolted to the rear. Another came on like heroes and was stopped by a hail of fire.
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Mediocre movement dice prevented a coordinated attack on Les Cotelles, so the situation settled down to a firefight.
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We had been thumped soundly.
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French losses were some 17 stands of infantry, with another 10 having quit (out of 48) and 2 artillery battalions destroyed. Prussian losses were 2 stands of infantry, 1 of cavalry and 2 artillery battalions. It was the most lop-sided loss rate we've seen in the campaign so far, or for that matter in any BBB game we've played in two years. It took nearly 3 and a half hours to play the 8 turn game, but we completed it in one evening, not counting the dinner break.

As usual, I forgot to use my free re-roll. The Prussians have usually forgotten theirs. I think we need to use a visual reminder. I have a vivandiere painted up. She's mounted on a mule carrying a cask of spirits. Perhaps this next to the HQ will remind players. I could have used it when the Mobiles fired their first ineffectual volley at the 5th Division or Ken could have used it on one of the several times he rolled truly lousy fire dice shooting at the dug-in Prussian infantry.

Anyway, the Prussians head to Le Mans with a free re-roll. We likely won't get to that until sometime in February. In the meantime I'll have my orderly do something about the Prussian boot prints on the seat of my pantalons rouge.

Campaign score so far: French wins. 2. Prussian wins 6. Ties, 2.

DinOfBattle213 Jan 2017 3:38 p.m. PST

Is this a loosely linked campaign, or do the outcome of the battles impact the OOB or morale of the next battle?

vtsaogames13 Jan 2017 3:47 p.m. PST

The original set of scenarios in the rule book has each battle affect the OB or morale/training level or something of the next battle if a win is scored. Half of these battles were added as free scenarios on the Yahoo group. I wanted to play most of the battles. Rather than figure out campaign options for all the games, I decided to just allow a free re-roll in the next battle for a victory. As noted above, most times in the heat of battle players forget to use this, so I'm looking for a visual reminder on the table. Yes, more work would link the battles more tightly. More work by someone else.

Edit: the free scenarios, many of them draft, do not specify campaign options.

Oh Bugger13 Jan 2017 5:57 p.m. PST

I like your style vtsao but you are going to need better dice rolls. Enjoyed the report.

KTravlos14 Jan 2017 4:16 a.m. PST

Good show!

Lascaris14 Jan 2017 8:45 a.m. PST

Very nice! I really enjoy both BBB & the FPW. I'm in the midst of my own campaign using To The Last Gaiter Button by Realtime Wargames for the map movement etc.

vtsaogames14 Jan 2017 11:26 a.m. PST

Thanks, guys. OB, I can't complain about the dice that much. I had good movement dice bringing my corps onto the table and threatening the Prussian right. My firefight dice allowed my left flank troops to light up Prussian artillery that unlimbered within range. They failed me during one critical charge and failed Ken during several firefights. The Prussians got some low rolls on assaults that they won anyway because they were so lopsided. C'est la vie.

Lascaris, is that a solo campaign? Are you resolving battles with BBB? I have To the Last Gaiter Button, not sure I could run a two-sided campaign. Might be a tad too complex for the Fencibles. And it would involve a lot more paperwork.

Shedman15 Jan 2017 8:54 a.m. PST

Good report – I envy you getting so many BBB games in.

ChrisBBB17 Jan 2017 3:54 p.m. PST

Oh my, that's a trouncing, isn't it! By the sound of it your poor pantalons rouges will be glad when the campaign is over!

Chris

Bloody Big BATTLES!
link
bloodybigbattles.blogspot.co.uk

vtsaogames17 Jan 2017 8:58 p.m. PST

Chris, I have two victories under my belt, twice as good as the actual french record. Gravelotte and Beaugency both saw heavy German losses. If I can do another I'll be quite pleased. Then it will be time for Austrian bayonet attacks.

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