Help support TMP


"V2 change in transports & weapons?" Topic


7 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not use bad language on the forums.

For more information, see the TMP FAQ.


Back to the Bolt Action Message Board


Areas of Interest

World War Two on the Land

Featured Hobby News Article


Featured Link


Featured Ruleset

Tracks


Rating: gold star 


Featured Showcase Article

Master Fighter: 1/48th Scale U.S. Infantry Mechanized

From the Master Fighter line, a set of 1/48th infantry and accessories for Solido's U.S. halftrack.


Featured Profile Article

First Look: M5 Stuart Tank Platoon

Personal logo Editor in Chief Bill The Editor of TMP Fezian opens up the all-plastic M5 Stuart kit recently released.


Current Poll


Featured Book Review


Featured Movie Review


1,260 hits since 12 Jan 2017
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
JohnBoo12 Jan 2017 6:31 a.m. PST

Hi, I'm currently at work and dont have my books with me. I was creating some new lists on Easy Army, and I came across a strange (non-) option that doesn't seem to be available anymore and Im not sure if its due to a rule change or is it an Easy Army bug.

In the different army books, you can add an MMG to a jeep, kubelwagen, schwimmwagen, etc for 10, 15 pts. I do recall jeeps losing transport capability, but not the German ones. But to the best of my knowledge, the vehicles never changed classification.

Currently in Easy Army, you do not have the option to add a mmg to these vehicles under transport. Now, I did notice under "armoured car", these vehicles are listed there with the mmg points already added.

In the new V2 rules, do these transports now change to your one & only armored car selection when you buy the mmg?

I understand that transports can now fire a single weapon if no unit is on board, but isnt this a bit overkill to not be able to field your greyhound just because you took a jeep w/mmg?

BeneathALeadMountain12 Jan 2017 11:00 a.m. PST

I believe they nerfed it to stop people (boring and desperate tournament players) running many US gun jeeps. So now they count as an armoured car instead. I'm sad they did away with the schwimmwagen and kubel options though as they weren't overpowered or particularly abused (IMHO). If you want to field a proper cavalry recon section using greyhounds/jeeps/tank destroyers etc just run them as an additional armoured platoon from tank war (if your opponent agrees).

JohnBoo12 Jan 2017 11:58 a.m. PST

Thanks for the reply! I didnt see any rule that actually converts them to an "armoured car" selection when I first read the rules. A friend mentioned they all lose transport capabilty if you add mmg, I was just wondering if the do indeed lose the "transport" rule altogether. I can understand trying to nerf cheap mobile mmg spam, on the other hand they still would have "transport" and be destroyed when closest to an enemy unit at end of turn.

Guess I'll do some reading when I get home.

Judge Doug16 Jan 2017 9:52 a.m. PST

Yes, if you add a weapon option that says "this weapon option makes the vehicle lose all transport capacity", this converts it to an armored car selection.

SquireBev10 Feb 2017 7:40 a.m. PST

Does this also apply to Bren carriers?

They have the option to take an additional pintle-mounted Bren in addition to the one poking out of the front. Does this remove their transport ability or not?

Judge Doug26 Feb 2017 9:38 a.m. PST

@SquireBev, the option specifically has to say "This weapon option makes the vehicle lose all transport capacity."
For example the M3 Half track can add three .30 machine guns to it, but it does not say it loses transport capacity.

uglyfatbloke28 Feb 2017 12:42 p.m. PST

Does this have implications for British airborne recce jeeps? I've got a whole 1000 point force of them. I suppose I'd assumed that since it was OK historically it would be OK game-wise.

Sorry - only verified members can post on the forums.