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"Rule sets from Tumbling Dice. " Topic

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zenturtle11 Jan 2017 4:02 a.m. PST

Does anyone have these rules (Thud Ridge, MiG Alley, Flames above the Falklands) that can give a quick review. Looking at buying some simple but effective rules but I dont want to sink £30.00 GBP into them before I know what they are like. Also does anyone know if they are available in PDF form so I can use/store them from my tablet.
Thank you

Mako11 Inactive Member11 Jan 2017 4:46 a.m. PST

I've purchased Thud and Flames, but haven't played them yet.

They're fairly simple rules, that apparently work pretty well for balanced games, and it isn't always clear, they include some aircraft with them to (or used to haven't checked in a while). If you consider that, then they are essentially free, or very low cost.

Thud includes 14 aircraft, and Flames includes 16. Mig Alley includes 20 aircraft.

You can see the mix of aircraft, if you click on the individual rules, and enlarge the image of the front cover – they're listed in small print at the bottom of them.

Check out some of the inquiries for more info, by doing a search here on TMP, in the message archives.

I don't believe they are available via PDF.

boggler11 Jan 2017 5:37 a.m. PST

Have a look at the free set for the 1948 war. They are available as a download from the WaW site:

Prince Alberts Revenge11 Jan 2017 7:21 a.m. PST

I have them and love them. They are all based on energy and speed, depending on the maneuver (climb, dive, afterburner, turn, etc) your energy and speed levels will change. You need to keep these balanced or your plane could stall or break apart. Firing is straightforward. The bookers are about 6-8 pages and victory conditions are tied into the scenario. I've played Flames Above Falklands the most but have also own and have played the WW1, Arab israeli War, Korean War and Thud Ridge sets. They are well worth it. Games last about an hour or so and rules can be learned after a few turns.

Darkest Star Games Sponsoring Member of TMP11 Jan 2017 8:24 a.m. PST

Thud Ridge has a brilliant way of "making the game", the US player designs up their aircraft package which decides the number of targets as well as what assets the NV can deploy. The more the US throws out the more the NV can utilize for defense. The game includes SAR, electronic warfare, SAMs, AAA, refuelling, all of that good stuff! And yet still stays pretty simple for all of the depth. Luvs it! A dude named CAG19 has a website that shows a lot of game play for it as well as Downtown link

Allen5711 Jan 2017 8:40 a.m. PST

I own all the sets you inquired about and recommend them. All the WaW series have a mechanism which allows for unbalanced forces. If you have a smaller force your victory conditions are easier than with a larger one. It does not always work out but then neither do real air combat campaigns. Great rules. Definitely pick up the free Desert Spitfires set for a read.

zenturtle11 Jan 2017 10:01 a.m. PST

thank you guys. all sounds very positive. Thud Ridge sounds great. i have all the planes for all three but i just require rulesets. Does anyone know what size table area is required ?

Prince Alberts Revenge11 Jan 2017 12:13 p.m. PST

I typically play on a table about 5x4", have played slightly smaller and larger size tables.

zenturtle11 Jan 2017 2:21 p.m. PST

Fantastic. Do i need a hex grid to play ?

Fatman Inactive Member11 Jan 2017 3:00 p.m. PST

No hexes needed


Field Marshal24 Jan 2017 11:43 p.m. PST

Late to the party but let me say I have played the Thud ridge version and put on multiplayer games and its was great fun. Cant recommend the rules enough!


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