So, it was an off schedule night for our group, the Pennsylvania Wargamers Militia.
I didn't expect anybody to show up for a game. So I just said I would be playtesting my Jacobite revisions for Flames of Liberty, my vanilla TSATF variant for TSATF.
My philosophy is to change as little as possible, but to keep musket era flavor for the bestest set of rules ever written.
I wanted to test two periods for the '45.
In Prestonpans and Falkirk era, the British suck. Basically.
They will shoot as Egyptian carbines. They will not get the +1 for defending in close order.
In the Culloden era, they will shoot as British carbines, AND get the +1. This reflects the improved bayonet drill. Not to mention that they simply improved.
British units are 12 figures strong.
Highland clan mobs start with 18 figures. By definition in TSATF they are "Mob".
Again by definition the unit had 1/3 of the figures armed with firearms. So key cards are not needed to hit a musket or pistol figure. The unit will always have 1/3 of the unit, rounded up, able to fire. This saves confusion and not having the proper ratio of figures. Which I do not have.
If they fire in a charge, I treat them as Dervish javelins. They shoot AFTER rolling to close as muskets. Afterwards they are considered to have thrown away muskets.
If they fire as "normal" musketeers they use up 2 movement dice next turn to reload.
Highlanders lose firearms if they charge but retain them if shooting "normally". You also do not have to use different marker factors between musket men and claymore men.
In both periods, Highlanders get a +1 in charges.
I would like to point out that the Highlanders never hit a damn thing in both games. Wait. I take that back. Shooting normally they hit two Government figures. In charges, zip. Zero. Nada. Sounds accurate.
Anyway….
In the Prestonpans game, the British beat off the Scots in hand to hand.
In the later period game… My concept was sound, but the British couldn't roll above a 3 to save their lives. Half of the British got rolled up. All the "British are better now" rules mattered for naught.
For being an off schedule game, 5 guys showed up and a good time was had by all.
I need to finish painting up my Scots. I was reduced to conscription of Indians and Continentals to fill in the ranks.
I still drew cards for hits. Aces still killed leaders, but Kings got the pipers. If the unit failed a critical morale check on losing a piper (which nobody did) I had a few devious things to consider. Alas. Nobody had to think about it.