My kids and I played a test run of Ghostbusters vs. Scooby Doo game using Pulp Alley. Everyone had loads of fun! My six-year old ran the Mystery Inc. (Scooby Doo) league, while my 12-year old took the Ghostbusters '84 league and I GM'd.
Here is the layout. Most of the buildings are still WIPs. They are all MDF models from TT Combat (really nice, pretty inexpensive, very detailed!). The Ghostbusters' HQ was the only one I actually finished, seen here along with the Ecto-1 (slightly modified Crooked Dice model with home-made decals; the GB figs are from Crooked Dice as well).
A few of the perils awaiting our leagues:
(Slimer causing a traffic snarl, and something unsavory crawling up out of the sewer)
(Apparently the city planners only moved the headstones when they turned the cemetery into a park—THEY ONLY MOVED THE HEADSTONES!)
(An ex-someone is making its way out of the dumpster)
(Peak-a-boo!)
The Ghostbusters grabbed the first minor plot point after capturing the ghost girl; Venkman knocked her down with his proton pack while Egon tossed the trap out:
(That's Ray against the wall on the right—after easily vaulting over the car (succeeded a Finesse roll), he failed to notice the window of the garage was closed and ran right into it (failed another Finesse roll trying to dive through it).)
Scooby and the gang decided not to go after whatever was coming out of the gas station's toilette,
and instead lured Slimer into Freddie's trap:
While both teams secured their minor plot points at about the same time, the Ghostbusters ended up closest to their major plot point (the Terror Dog) and defeated it before those meddling kids could confront the mad scientist who was trying to scare everyone out of this part of town.
(Under the conditions I set for the game, each team had to secure 2 minor plot points, one of which had to be a ghost capture, and then the opposing player could place that team's major plot point anywhere on the board.)
I know it's been said a hundred times, but it bears repeating—Pulp Alley is a wonderful game. It is so flexible it can cover most anything with a little creativity. Even though this was the first game for all of us, we had no problem using the slight modifications I introduced to adapt the rules to this theme, and my kids (especially my D&D fanatic 12-year old) really enjoyed the roll-playing/story-telling aspect of the game. Can't wait to play it again!!