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"The Big Stick - Predreadnought game AAR" Topic


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Action Log

27 Dec 2016 8:34 p.m. PST
by Editor in Chief Bill

  • Changed title from "The Big Stick - Predreadnoght game AAR" to "The Big Stick - Predreadnought game AAR"

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daveshoe27 Dec 2016 8:18 p.m. PST

On Monday I had some friends over for my annual naval game. This year was The Big Stick – a hypothetical U.S. vs. Germany in 1903 game.

I was hoping for several smaller actions, but it turned out to be one larger battle (darn players, they never do what you want them to do).

Here are a few photos from the game

picture

picture

picture

You can read the full report, with photos, on my blog at:
link

Here a link to an earlier post talking about the ships for the game:
link

I hope you enjoy the posts.
Dave

seanavalgazing.blogspot.com

Chuckaroobob27 Dec 2016 10:07 p.m. PST

Yeah, those darn players, always doing something unexpected!

Mr Byron28 Dec 2016 12:54 a.m. PST

Very cool! In your blog, you mention using a home-brewed operational system. I'm always on the hunt for ideas for operational rules; any chance you could share some of it with us?

Sheepman196128 Dec 2016 4:52 a.m. PST

I know what you mean mate, the number of times I have set up the most wonderfully crafted scenarios and the blinking humans come along and just asume they can do what they want. Real players – who needs em!
Dave.

David Manley28 Dec 2016 6:32 a.m. PST

Same thing happened in my RJW one day campaign. I was expecting a few turns of patrolling but the players all sortied en masse, had most of their predreads and ACs sunk or seriously damaged at the outset, did the same thing in turn two (but with their "fleets" made up from whatever weak stuff hadn't been involved in the first action) and pretty much shot themselves to a standstill after that.

Frederick Supporting Member of TMP28 Dec 2016 6:53 a.m. PST

Nice game and photos

I am reminded of a campaign game I once ran – much like Dave each player had a detailed set of objectives that they totally ignored in their rush to have at each other

ScottS28 Dec 2016 9:43 a.m. PST

Good looking game!

Michael Farley Supporting Member of TMP28 Dec 2016 2:36 p.m. PST

Have you read 1901 alt history? A fun read, with characters like Teddy and Karl makes a fun mix!

CampyF28 Dec 2016 2:39 p.m. PST

Thank you. Definitely not enough predreadnought actions. Much appreciated.

Generalstoner4928 Dec 2016 4:04 p.m. PST

Awesome battle report. I bet the German players were sorry they did not take those battleships as opposed to sticking with the diplomatic channels.

VicCina Supporting Member of TMP29 Dec 2016 6:24 p.m. PST

Nicely done! What scale are the ships and who makes them?

daveshoe29 Dec 2016 9:08 p.m. PST

Mr Byron asked "I'm always on the hunt for ideas for operational rules; any chance you could share some of it with us?"

It really wasn't anything special, I just did up a Caribbean map with the important ports, determined how long it would take to get to each port a 10, 15, and 20 knots (using sea-distances.org/). Players just ordered their ships to the ports and selected the speed. The different speeds consumed coal at 1, 2, and 3 times the normal rate (respectively). I figured any major actions were going to happen around the ports.

VicCina asked "What scale are the ships and who makes them?"

The ships are 1/2400 scale from Panzerschiffe (http://www.panzerschiffe.com/). I had to substitute and/or modify a few of the German ships to make it work. I outlined those changes in the post on the ships.

Dave

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