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"Rogue Stars" Topic

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Comments or corrections?

Recovered 1AO Inactive Member27 Dec 2016 5:22 p.m. PST

More war game or more RPG (lite)?

What do people think of it in that sense so far?

robert piepenbrink Supporting Member of TMP27 Dec 2016 6:39 p.m. PST

I've read but not played. I'd say an upper limit of six castings a side, the elaborate character creation and the progression system seems more like RPG (lite) than a skirmish game.

Mind you, there's no reason it won't work for a one-off wargame, but character generation would probably take more time than game play. I am thinking of just converting known SF characters into game stats. I have figures for a lot of them, and it's easier than working from scratch. Then I can just pull characters or teams from that deck rather than inventing characters and trying to find figures to match. Looking at the North Star figures and the sample characters, the author was doing something similar anyway.

Personal logo FingerandToeGlenn Sponsoring Member of TMP28 Dec 2016 9:21 a.m. PST

It does have several pre-generated characters and squads at the end which could easily be used for one-offs. From those you could also draw typical thugs, bots, and soldiers.

I stated out a few characters (Starting level Femshep from Mass Effect, stormtroopers, etc) and found they typically would cost way too much for a squad. For example, you'd only get two or three stormies. First games this week, so I may change my mind.

Lions Den Inactive Member28 Dec 2016 9:53 a.m. PST

If Rogue Stars could be played entirely pencil and paper then I would say RPG. Since it requires minis and measurement and terrain I call it wargame.

Lion in the Stars28 Dec 2016 12:18 p.m. PST

@Lion's Den: By that definition, D&D4e is a wargame.

Personally, I draw the line at a player controlling more than 1 "character" as not really role-playing anymore.

Lions Den Inactive Member28 Dec 2016 12:29 p.m. PST

@Lion in the Stars…and by that definition I would be okay with that. I don't play D&D4e. (I am going to go poke around the web and see what that entails.) It could be a wargame that thinks it's an RPG. The one controlled character is a great example of an RPG. I am trying to think of an RPG where that isn't the case…

For me an RPG is a storyline carried forward by verbally described intention and when you have to have minis on a terrain-ed environment then it is more of a wargame.

I am okay with Rogue Stars being described as either I am going to call it a wargame with my group when we get to play it.

Still reading and designing squads at the moment.

Weasel28 Dec 2016 12:59 p.m. PST

Well, early D&D assumed you'd have potentially a couple of characters in the campaign with henchmen, followers and so forth.

Some of the AD&D tournament modules assumed a small mob of 8-10 characters :-)

ordinarybass Inactive Member28 Dec 2016 3:33 p.m. PST

From what I've read of my copy it is definitely a wargame. It has more than 2 figs per player, does not reward narrative role-playing and discussion and you are not encouraged to have one primary miniature to represent "you". However, it's detailed enough that you could fairly easily have each player stat out one charachter heavily, add a GM to control the rest of the ecounter/NPCs/etc, add role playing elements and effectively play it as an RPG.

The line between RPG and wargame isn't always well defined. For example, our club's been playing Tales of Blades and Heroes. it's an RPG, but it's fairly rules lite and we've been playing 2 characters per figure with rather combat oriented scenarios. The way we're playing, it's pretty well straddling the two genres and is alot of fun.

Stealth1000 Inactive Member29 Dec 2016 2:34 a.m. PST

I have only read through my set so far, not played it. Seems a little too… not complex but to detailed for what I was after. Some good stuff in the rules but its a little to detailed for me. But I am happy to have got the rules as I will incorporate some of the campaign stuff and traits in to other rules systems or some home grown stuff.

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